My Custom Physics Floating Character Controller is finally released.
It took over a month to get through the asset store submission as there is such a volume of people posting to the asset store. Alas, it has finally been launched.
https://t.co/wUAhIPgApF
Started adding a rider to my physics based bike controller.
Super temp stuff for right now but thought it looked pretty cool.
#bike#unity#gamedeveloper
I've started streaming my random development endeavors again. I love just turning on the stream and trying to make something, learning new things, and talking quite a bit of rubbish. If you're interested in tuning in, my Twitch is https://t.co/6w3RNUza65
Spent the last day cleaning up the friction. It now behaves like you would expect.
The friction system is all driven through forces, no position or velocity faking.
Works on all platform types and everything other than the rotating platform works without the friction script.
I'm working on a new way of doing a physics based character controller, One that will handle and type of terrain.
Complete control over Friction, Balance, Suspension ECT. Fine tune your exact feel !
Here is a Demo Video, Let me know what you think !
VR PARTIES ARE AWESOME.
I host and DJ parties most weekends in VR chat.
Made my own world with audio reactive lights and lasers.
Recently made a version of lasers that are optimsed for quest.
If your interested in learning how i made this, let me know !
Graphs are so much better in MR, much easier to get a "feel" for the data. For example, here it's looking like VR's market share is just about to take off!
You're a VR dev.
Next month, you'll be able to make multiplayer VR games in just hours.
My company is putting the finishing touches on a framework two years in the making.
The best part?
It's free.
Leave a comment below if you're interested in getting early access 👇
The latency between the controller / object moving and my arm moving in pass through was making me sick, so figured out that a 0.05 smooth damp works pretty good to counteract it
#Quest3#AugmentedReality
I still love unity and always will, its been my whole life since i was about 11. But i was blinded by how comfortable unity was for me. The drama was a needed step back and re evaluate. I need to adapt to new tools in this rapidly evolving world
#GodotEngine#UnityEngine
Started my Godot journey recently, I'm impressed. Its lightweight, performant, open source and completely free. I wasn't expecting my 8-9 + years of unity experience to practically just port over but there countless pages of documentation make it a breeze.
@godotengine