got the SSD's from the old PC to the new one. Will continue the progress in a few days for Contagion.
Still missing a few files from the old PC, so I will do a semi repair job on it to make it functional and operational again. Once I got my files, server you become.
Perfect timing. The moment I got the new PC, the CPU fan of my old one just broke and fell out as I was moving the SSD's to the side for my new PC.
🫠
will do the mounting & installing tomorrow, too lazy rn.
Made the mossberg have more B E E F when blasting zombies in Contagion. Will write a Patreon post about the current progress of the audio (its nearly done all ported), and should I do a comparison video of x32 and x64 regarding the audio? 🤔
I may do some short form updates and post em on Patreon from now on. This way you get something instead of silence, eh?
There isn't much left to update for the engine, but I am just a single lil guy. But my goal is still completing the update within this year.
California State Assembly passes the 'Protect Our Games Act'
"games released after January 1, 2027, must provide at least 60 days' notice before terminating service [...] and ensure users can continue accessing the game (providing an alternative version or a patch) or refunds."
No idea what exact month, but its 2026 at least...
This ain't no tiny update or anything, but a massive overhaul of the entire damn engine.
(oh, and I still need to make the new dev tools)
DX11 taking longer than expected (shocker)
So, I will pause it temporarily so x64 bit doesn't take forever. DX9 on x64 bit is already running better than 32bit, and will just add in some lighting improvements I wanted to do for awhile now.
Once that is done and sorted, I just need to go through all audio again, make sure everything is working (and also making sure voice chat ain't broken).
Then its just testing to be done and making sure nothing is exploding.
Then its public beta test time (upcoming).