Nonogram Duel — cell-counter preview (current version). The feature is there, but I need to improve readability, especially on hover over particular elements. Work in progress 🛠️
Nonogram Duel is coming soon to Steam! Add it to your wishlist: https://t.co/qHElo4lLev
Working on Nonotris local multiplayer: 2 different puzzles on screen at once, distinct enough to avoid copying but with equal difficulty.
Tricky challenge, I found a balance.
Tests underway.
Nonogram Duel is coming soon to Steam! Add it to your wishlist: https://t.co/qHElo4ldoX
This is the brand-new Nonotris mode in Nonogram Duel, blending Tetris and Nonogram mechanics.
It took me about 26 minutes to solve it — how long will it take you?
Nonogram Duel, coming soon to Steam, add it to your Wishlist: https://t.co/qHElo4lLev
Since Nonotris mode is more difficult than the classic ones (picross/mega picross), I'm implementing some hints to help you solve the puzzle.
Stay tuned...
Nonogram Duel - wishlists are open!
https://t.co/qHElo4lLev
#nonogram#picross
Working on error management!
Thanks to player feedback, I've realized I need to provide complete freedom.
Error management will be thorough and multi-layered.
Players will be able to choose when, if, and to what extent they are notified of errors.
#nonogram
@PokeIndie I haven't published the demo yet (I only have the Steam page with the wishlists open) as there are several things I need to fix, but I will definitely do so as soon as it's available. Thanks for the invite!
@MaowooStudio Congrats on the first week! Solo-dev life is tough but rewarding. Working on my own game too (Nonogram Duel) and posts like this give motivation 💪
@PokeIndie True story 😂 Right now I'm working on error handling for Nonogram Duel… and of course at 1 AM I'm thinking "maybe I should completely change how mistakes work". Solo life
Nonogram Duel: updates.
I'm localizing the game for the following languages: English, French, German, Italian, Spanish, Simplified Chinese, Japanese.
Would you like any additional languages?