@yourrpeachess@DonCharrington_ It is an online crypto casino. Spam accounts slap their watermark on viral and deepfake clips to get free promotion and affiliate signups.
@DonCharrington_ This video is a deepfake face swap. The original dashcam footage is a man doing the exact same movements, not a woman. Here is the real video: https://t.co/CYBccH5Gg9
@dulako08 Thank you for looking into it and keeping an open mind. It is rare to have a genuinely respectful conversation like this on here, and I really appreciate you taking the time to verify the facts.
@dulako08@aaabbbcccbbbaa4 I think you might be mixing up a few different situations. China restricted access to global Steam, Russia had sanctions-related payment issues, and the Middle East changes were about pricing. Those aren’t the same as Valve withdrawing because of piracy.
@flareneeno Consumers cannot just legally license and distribute another company’s intellectual property. That requires the publisher to actually negotiate international rights. When official distributors do bring works overseas, global audiences buy them in huge numbers.
@saica94_vape@IghtBrotato Every market has fringe trolls who refuse to pay. Sustainable business models do not target bad faith actors; they target the massive majority who gladly pay when given fair pricing and convenient access. Steam and Crunchyroll proved this across entire continents.
@aaabbbcccbbbaa4@DidntThinkAhead@FaaultyG00n3r@kamui_Arisawa@DeltyThe73rd History proves the exact opposite. Steam entered markets with massive piracy rates by offering localized access and fair pricing, turning them into top revenue sources. Piracy does not create the vacuum. Corporate refusal to offer services creates the vacuum.
@HK_MW_ Foreign fans are not the enemy because we genuinely love and want to support these creators. The issue is that most manga remains unlicensed, untranslated, or region-locked abroad. When publishers actually provide accessible global releases, fans support them happily.
@HotaledesuRom@GrandestBust@miho_R02 Conflating piracy with plagiarism makes no sense. Van Gogh didn't fall into poverty from piracy; the commercial market simply ignored him. Manga creators struggle from low page rates and publisher contracts, not fans wanting to read their work abroad.
@plgh91@Aedan_Nolan@SinscoShopSoon@SkandiTV@StoneBallWind If studios decide exporting isn't worth the cost, fine. But expecting fans to ignore art because a corporation passed on it is absurd. Anime and JRPGs are global hits today precisely because fans filled the gap when companies deemed localization "too much effort."