https://t.co/C1a6ZJHKYz
Shape the board. Survive the loop.
I’m building a tactical board battler where players put visible hazards, choose from 3 dice each turn, and fight through a looping battlefield filled with traps.
Still early in development.
Made with @KenneyNL assets.
The Wanderer Alpha Test is now live on PC (Steam).
Set Sail, Make Waves!
Follow us, repost this tweet, and leave a comment for a chance to win a $100 Amazon Gift Card.
We’ll randomly select 10 winners.
Tearscape is releasing in ONE WEEK!
I'm giving away 5 Steam Keys 🔑 on 2nd February.
To enter: like, retweet and follow.
Winners will get the key via DM on launch day, good luck!
Super happy about the progress I made for my game this past month. Several features entered working state.
1. Wave management
2. Shop and Inventory
3. Character Stats
I was also able to add a new range enemy to play around with. Looking forward to what's next!
DevLog No. 2
Started to learn Godot at the beginning of the year. Now working on a autobattler game where you manage a party of adventurers fighting against waves of enemies.
Level up. Learn skills. Equip gears and recruit new allies in Project: Guild Arena.
DevLog No.1
@SandWitchDev Go into rescue missions aboard your all-terrain vehicle. Have your friends help you in establishing a village and unlock upgrades which allows you to navigate all kinds of landscapes.
@Maytch Might be due to the game being subscription based in its early days. Fly wing gave the ability to travel faster and use your time to hunt. I remember buying 8hr gametime cards every week.
A little late finishing up my art for Mar10 day 2024. Tried to add shading this time. That’s a 1up mushroom I guess. :)
#MAR10Day#mario#Nintendo#fanart#adobe
It's 2 weeks until Frogsong launches on Switch! To celebrate, we're giving away a FROGGY SWITCH!!! 👀
The winner will get this customized Switch, with a download code for Frogsong!
To enter:
🔁Retweet this post!
🐸Follow us!
Ends Jan. 12th at 9am PST. Good luck!! ⭐️