Development Update 1.0.3:
General Improvements:
Network System:
- Fixed an issue where creating a room with a password would occasionally fail.
- Renamed variables in RoomSettingsManager to improve code readability.
Region Handling:
- Set RegionListing to private as it does not require public access.
- Ensured regionListContainer cannot be null, adding additional validation checks.
UI Updates:
Game Scores:
- Updated and improved UINetworkGameScores to enhance display accuracy and user experience.
Gameplay Adjustments:
Player Handling:
- Added a validation check to ensure BaseNetworkGameCharacter exists and logs a debug error if not.
Ranking System:
- Split userRanking.SetData into smaller, more manageable methods to improve maintainability.
Code Cleanup and Improvements:
- Created a CustomPropertyDrawer for SceneNameFieldPropertyDrawer to streamline scene management in the editor.
- Implemented isFoldoutByDefault in CategoryAttribute to control default foldout behavior in inspector views.
General Improvements:
Layer Management:
- Implemented a helper function SetLayer to simplify setting layers on game objects.
- Added a helper function to easily read and return the layerIndex of a game object.
Attribute Enhancements:
- Created a new class StringShowConditionalAttribute with the method GetShowResult for dynamic UI visibility logic.
- Implemented ReadOnlyFieldAttribute to allow public variables to be visible but not editable externally.
Gameplay Adjustments:
Character Progression:
- Updated IntAttribute to include properties for currentLevel and maxLevel, improving level-related data handling.
Crafting System:
- Implemented CustomEquipmentData for crafting items, allowing more flexibility in customizing item stats.
Code Improvements:
Data Conversions:
- Refactored HeadData -> ItemData conversion into separate methods to improve clarity and maintainability.
- Added a function to identify CharacterAttributes using GetHashId for faster and more reliable lookups.
$VXR #Web3 #Web3Gaming #Ethereum #DeFi #GameFi #Wagering #P2E #revshare #GambleFi #play2earn #Crypto #BlockchainGaming #GamingCommunity #cryptocurrency
Development Update 9.7:
We're excited to announce key updates to enhance your Vox Royale experience:
- Team-Specific Bots:
Bots can now be dynamically assigned to both teams in the Team Deathmatch game mode, ensuring balanced and fair gameplay.
- Improved Balancing:
Previously, bots were added based on player count, which led to uneven team compositions. This update fixes that issue, creating a more enjoyable experience for everyone. (Update will be reflected in next gaming build)
In addition, we've updated our P2E daily cap to 0.5% of your total token balance, which equals an impressive 517.47% APY.
When combined with our staking feature, offering up to 35% APY at the highest tier, the total potential APY reaches an incredible 552.47%!
Jump into the action, enjoy the enhanced gameplay, and make the most of these earning opportunities.
$VXR #Web3 #Web3Gaming #Ethereum #DeFi #GameFi #Wagering #P2E #revshare #GambleFi #play2earn #Crypto #BlockchainGaming #GamingCommunity #cryptocurrency
#GameFi is gearing up for its next bull run, and it's only a matter of time! ๐ฎ๐ $VXR @thevoxroyale, featuring a lively and entertaining Battle Royale game, is set to become one of the top-performing gaming projects.
Come join us, test the game and prepare for the upcoming tournament.
https://t.co/C4IMU5830E
@CryptoKans Gm, check out @thevoxroyale $VXR. 300K right now, so a lot of upside for this #gamefi project๐ฎ๐. Daily updates, playable on PC AND mobile. Playstore release is near. Great times ahead imo.