The Instagram infographic, the AI summary, the hyper-reductive, Teen Vogue-style “explainer” of something that simply cannot be explained in 700 words pitched at a 16-year-old’s reading level—as the epitome of hypermodernity.
Far from needing to "talk more" about mental health, it's a problem that actually gets worse the more we talk about it.
My latest for @compactmag 👇
https://t.co/rdD7PlyOmB
Far from needing to "talk more" about mental health, it's a problem that actually gets worse the more we talk about it.
My latest for @compactmag 👇
https://t.co/rdD7PlyOmB
@GPrime85 Distribution is still a major hurdle, both from monopolized storefronts like Steam and the tangled legalese web of engines/middleware when it comes to packaging the actual product for distribution (not to mention updating it). Godot/Blender are stellar, but so was Steam at first
@Howlingmutant0 I think Reddit is as much to blame as the HR lady stuff — two sides of the same coin, but one was more viable for the lamest dudes to get traction in studios
@mattforney This is happening across the game industry, and has been for awhile. EA made a reputation for themselves 15 years ago for acquiring studios and then running them into the ground before dissolving them. MS have done the same before, plus Meta/Oculus are bad too.