Miners, remember that ROCKTOBERFEST is happening on the space rig right now! Two weeks of beers, sausages, and festivities await. And if that's not enough, stay tuned for tomorrow, Tuesday Sept 29, 7 PM CEST (UTC+2) for BIG Deep Rock Galactic news!
https://t.co/zAns4fWZ1p
Who are you gonna Karl, Miners? Halloween is back, featuring a new Management-approved costume for those diligent workers who've donated their spare time to spread spooky holiday spirit on the Spacerig.
The event will run for two weeks!
https://t.co/5bZ1iaW3Hy
Deep Rock Galactic: Survivor is now out on Switch and Switch 2 in Europe, Australia, and all of the Americas (both!). Japan and Southeast Asia to follow on the 15th, and Korea + Taiwan on the 22nd!
In case you've been living under a Rock and Stone, Deep Rock Galactic: Survivor is out on PS5 right now! (Switch version releasing in two days)
https://t.co/mHJhToBvca
@RbberChalkboard It's a resource limitation. It's not possible to launch them simultaneously without delaying everything further, since more resources would have to go into testing (both base gameplay and platform-specific) and fixing issues across several platforms.
@HamstringBurger It required reworks and a bunch of new systems behind the scenes, and putting all of that into and on top of Deep Rock Galactic would have made it a mess of potential technical debt.
@RbberChalkboard Consoles have built-in certs and checks that slow deployment, and we basically use that time to track unseen bugs from Steam users. Should we deploy simultaneously, we'd have to push all the releases several weeks for testing, and consoles would still get a less stable build.