Bomb Jack - Game Over (GB, 1992). It was completely unnecessary to compose almost four minutes of music for a static Game Over screen, but I did it anyway for Bomb Jack on Game Boy. There it is, for posterity. I named this track "The last sigh".
The Cyan collection in our digital archive allows you to explore the develpoment of the Myst series like never before. Learn more by checking out our video here: https://t.co/wMiMEglN3b
A huge thank you to everything @GamingHistorian did for us and for the great times we had working together.
https://t.co/Fmn9HusRK5
I was going to be the consultant on the next video, and I intend to release that work as soon as I can!
What the hell @cvent , are you kidding me right now?
8-20 character limit, and NO SPECIAL CHARACTERS?
I bet you're storing all passwords in cleartext too.
Black Friday sales begins! 20% off on all products at https://t.co/eIkI80XsCQ. RT this message and you will have a chance to get EverDrive or FXPAK for free! Winner will be chosen 02.12.2025 #GIVEAWAY
How could I not? Well it was by far the hardest NES game I've yet ripped! 40 tracks, and a half-dozen Game Genie codes just to cleanly rip everything from the original cartridge. Enjoy!
https://t.co/kevhyrzRK9
I'd like to announce that I'm directing and editing a documentary on Electronic Gaming Monthly in conjunction with @MyLifeInGaming. This is a passion project of ours. There will be no fundraiser. No ETA yet, hopefully soon. It is not associated with the recent compendium.
We're excited to have Jonas Rosland (@jonasrosland), Director of Community for @VAST_Data, presenting "AI-First Community Design: Let's Build Together" at #AllThingsOpen! https://t.co/zMgejOHS1a
Comments like this make us angry. Really angry.
Over almost 6 years we have tested more than 2700 games. Everything over these years has been crafted entirely in our spare time, almost everything paid out of our own pockets. Together, all contributors have easily poured a six-figure sum into this project. And that's just paying for things. That doesn't even factor in the thousands of hours we work on DoesItPlay? every year.
Crafting and maintaining a website.
Coding a database.
Coding a backend and tools.
Posting on social media.
Answering DMs and emails.
Finding collaborations.
Organizing giveaways.
Conceptualizing content expansions.
Administrating a database.
Running a Discord.
TESTING OVER 2700 GAMES
and yes, trying to find review copies and funds to mitigate the ever rising costs AND improve our work at the same time.
We don't make enough for even a single person to do this for a living. Yet our entire database is available for free and always will be!
It has always been a passion project, but we are professional about it. That's why we seek partnerships. That's why we are respected by publishers throughout the industry. That's why we were able to enable positive change in the CBOMB case.
Calling us money-hungry? Do the math. How long will it take to pay off the loan for a Learjet with what we make on Patreon? Give us a break.
Apologies for the little rant. We love the rest of you and appreciate every sign of support you have sent our way. This is what keeps us going. This and the outlook to evolve and grow our content output (YT, blog?), if we can make the financial part work as well.
I wonder what the Twitter bot sphere thinks of Bitcoin, and if it can be used to treat illnesses? Would I need to create my own AI for this to work? I heard from my friend that ivermectin is the way to go, but I might be wrong.
We announced last week some unfortunate news regarding the timeline for 3.26.0 for Path of Exile 1.
We've since adjusted some of our resources to be able to provide you with some content to fill the time until that expansion arrives. Find out more here:
https://t.co/uwXYZ29Our
RetroTINK creator @retrotink2 has just announced a new, CHEAPER version of the TINK 4K, he's calling the "CE". Here's a launch video that tells you everything you need to know about it!: https://t.co/fV01VO28NO