TIPS ON HOW TO NOT GET UR GAMES STUFF LEAKED
> Literally just put stuff in serverstorages instead of putting it as a client. I've seen too many stuff was leaked because it was client and publicly in the workspace. (If the player can have access them, then they can forcefully pull it out to leak.)
> Don’t update the game until the time is supposed to update with important assets BEFORE it starts. (This will obviously will cause leaks.)
> Add AS MUCH red herrings as possible and make it so that it’s not able to be bruteforcable and exploitable. (Confuse the people!)
> MAKE YOUR TESTING AND SUBPLACES GAME UNABLE TO JOIN. Exploiters can force join subplaces and leak it by bypassing. It's better to just restrict it FULLY before releasing!! 😃
(This is a tip for developers on #Roblox20 and for future events!)
I hope you all enjoyed the Work at a Pizza Place event as much as we did developing it. Creating a story about merging timelines is surprisingly difficult.
Also we made sure to make it impossible for dataminers :)
@Gremmer146@GigaGrimlon That's how puzzles work.... you're supposed to solve it....
If you dont want to solve it you can just wait for people to figure it out
@NicholasSa57382@updatenows@LeaksEvents No shit dumbass, not everyone plays that game... You're probably gonna cry when you have to do the jailbreak one and criminals spawnkill your noob ass