Somethings I have been working on for the past 2 years now on my free time. And hope to release it soon this year for artist/developers to use.
1. Road Generator Tool
2. Utility Pole Toolkit
3. PySide Parameter Layout application.
#UE5#UE4#gamedev#gamedevelopment@sidefx
👨🎨 Turning Splats into Art 🎨
If you play with the different 'Blend Modes' in the color section of our free 3DGS Render addon, you can instantly get some very stylized looks.
Are there any other good examples of stylized and NPR splats out there?
3DCG-Suma shared a Japanese road sign generator built with Blender’s geometry nodes, letting you customize signs, mirrors, hydrants and more with fully procedural accuracy. 🛑
See more: https://t.co/XaJRi0N3jK
#b3d#geometrynodes
We’re honoured to receive the win at The Motion Awards for Hublot MP-10 in the Commercial Single-Spot category. ✨
Huge thanks to our team and our partners at @hublot —your craft and collaboration made this possible.
#tendril#hublot#themotionawards
POLAROID F40 → Concept to Photoshoot.
With Nano Banana Pro + Weavy.
(Full workflow in thread).
PROCESS:
01. Generate base car model.
02. Apply design to car render.
03. Iterate render shots.
04. Bring to life with NBP.
05. Gen some videos with Kling.
Nano has way more "style" than I thought.
#nanobanana #promptshare
New personal project! Jungle environment and highly detailled breakdown - 3DS Max/Houdini/Vray/Nuke
A 40 page breakdown awaits you : https://t.co/Ks2bKwcfJI
I had a ton of fun making this, exploring so many workflows and sharing so many tips!
#ArtStationHQ
Houdini is the OG of procedural 3D generation.
The same tools Hollywood uses to build massive simulated worlds are equally useful as training grounds for robotics - reproducible physics, deterministic traffic, worlds you can run a thousand times.
Procedural is control. AI is chaos.
Together, you get the future of worldbuilding.
MeshBlend 1.5 on @Fab - Better noise, better controls, better setup and better blending!
Excited to bring this update just in time for #UnrealFestStockholm! #gamedev
See you soon at Blender Conference 2025 in Amsterdam! Development of the next release is in full swing... the draw tool will soon grow-while-you-draw, and you'll be drawing not just new branches, but also completely new trees wherever you want. Have fun growing!