We've put so many swords in the game, that it is now hard to choose one — but there is always room for even more. Which medieval weapon do you want to see in-game?
#gamedev#screenshotsaturday
Welcome to Project MiniCiv: a mobile medieval strategy MMO in development by Stratosphere Games. The game mixes authenticity, a unique art style and dramatic battles. Follow us into the depth of medieval times, as we reveal game details and share the journey of its development.
Playing around with my new save-load tool for Unity.
It may looks like I edited the video but its actually saving and loading the scene and the objects in it at runtime.
Building it on top of the he scene took maybe 1 minute.
#unity#indiedev#gamedev#madewithunity
Another example of saving and loading a scene with a couple of rigidbodies.
Its a bit laggy since my computer is already quite old ^^
#unity#gamedev#indiedev
https://t.co/DbiXJNYtLH
Playing around with my new save-load tool for Unity.
It may looks like I edited the video but its actually saving and loading the scene and the objects in it at runtime.
Building it on top of the he scene took maybe 1 minute.
#unity#indiedev#gamedev#madewithunity
Of course it is possible to save more than one scene per savegame.
Additive scenes are saved as well and will be loaded together with the active scene.
You don't have to give much to make an impact.
If we reach enough people who are willing to give just a single Euro or Dollar we'll still reach our goal for #Duru.
Every little bit truly helps. 🤗💜
Please consider giving a Euro or share our campaign:
https://t.co/RgaJ1Pc94z
Currently working on a project book for our game Vast.
Players “plant” procedurally growing structures and can influence how they grow.
To start the project we played around with different algorithms and shapes.
With @JonathanV3it, @Cody1712re & Philip H.
#gamedev#game
I also use @MiroHQ for my own projects now. I really can recommend it, especially for people who work together over large distances ^^
#gamedev#gamedesign#gamedeveloper
We finished another 3 weeks project at @gamedesign_htw.
We created VAST: an explorative experience in which players can build procedural buildings.
The growth parameters of the buildings are influenced by the way the orb is thrown.
With @JonathanV3it, @Cody1712re & Philip H.