@C4RP3R @Krietus I’d prefer inf generation stay as is tbh. It sets strategising from the start. E.g You want to take Seenah, cool but you have less influence for the team etc. Inf generation isn’t something people struggle with imo. Allocation is, but drawing from a pool mitigates this somewhat.
@C4RP3R A way to address it, imo, is to encourage the game to be played closer together and make football a tad more reliable by addressing the risk/reward of goal runs.
Some ideas I’ve had include:
2/2
#GuildBallFieldTest
@C4RP3R Hey Mat, for me GB is the best rule set I have played and the core mechanics of the game shouldn’t change much, if at all.
I understand dissuading ball killing is desirable but some teams just can’t compete in a race to 3-0.
#GuildBallFieldTest
1/2
@breaking_play @GB_JamieP @Not_that_guild Awesome seeing you at the event man, so cool getting to meet players from across the pond.
Sorry that we didn’t get to play, hopefully meet at an event in the future. All the best for next weekend.
@Krietus @cjwqtr@JaseFox @Not_that_guild 100% agree on this.
They really do feel behind the curve in almost all respects. Sugar (via snapshots) and Spice can do some work but feel the guild is lacking across the board.
That said, I’d still get lose 12-0 if @Not_that_guild ran cooks and I was used pre errata miners! 😂
Thinking of starting a #GuildBall club / soc at the local 6th form College. Help youngsters with maths (probability, measurement), problem solving, resilience / character building (healthy competition). Anyone got any unwanted teams they'd be willing to donate to a good cause?