This paper shows some of our research at Meta Reality Labs in reconstructing a user's pose from only the sensors of the Quest headset using Reinforcement Learning.
authors: with Jungdam Won and Yuting Ye
paper: https://t.co/hpZhuY8PC1
video: https://t.co/BBRGMoHt4t
1/4👇
Implemented a cheap fake bloom / volumetric glow effect from Doom 3 in Unreal Engine. No post-processing, no mobile HDR. Super handy for mobile VR! #screenshotsaturday#VirtualReality#UnrealEngine
Looking for a freelance UI designer to create design mockups + assets for 4 short VR games (Fantasy, Scifi, Retro, Zombie). DM me portfolio + day rate if interested. Or via email @ [email protected]
If you want to make the world better, one of the best ways to do it is to compete with governments and large nonprofits, because they are so ineffective.
Lighting PSA: Don't forget to tweak your Source Radius and Source Length when adding point lights into your scene to more accurately match lights to their sources and remove harsh shadows. It's subtle but it makes a helps pull the world together. #UETips
"The more important fundamental laws and facts of physical science have all been discovered, and these are now so firmly established that the possibility of their ever being supplanted in consequence of new discoveries is exceedingly remote"
— Albert Michelson, 1899
Stress testing my grip system on complex objects 🙌
All grab poses are procedurally generated in real-time, not using any predefined poses.
Starting to feel very stable and satisfying! 🙂
#handtracking#HandPhysicsLab