Introducing the GameMaker Card Game template project! ๐ Thereโs plenty of scope to expand this template with new game modes, power-ups and challenge modes~
๐ https://t.co/8L3zi7Fi4W
Sometimes people say devlogs are pointless because you're just marketing to other developers instead of gamers but data like this suggests to me that it's not a waste of time.
Of course, this wouldn't happen though if Luke's devlogs weren't so well produced and worth watching
This is why I have been investing energy into YouTube for the last 2 years. It can (sometimes) massively move the needle for a small indie developer like me.
What is the product life cycle? Do indie games fit? What business lessons can we apply in order to support the work we want to make?
A free article:
https://t.co/Vm8HSLPrft
#indiedev#gamedev
The code isn't perfect probably because it was just made for a quick demo but it shows that keeping things simple is often the key to getting a cool project finished.
https://t.co/aqvphRRnwH
I love that the source code for @jwaaaap's 'Art of Screenshake' demo is available online.
I ported the code to the latest version of GameMaker and made a video detailing my 10 favourite code tricks which give the demo the @Vlambeer feel.
#gamedev#indiedev
I've been wanting to move some of my data out of arrays full of structs to a nice spreadsheet for a while now. Luckily, I just made a video about connecting @GameMakerEngine to Google Sheets for real-time access to the data
#gamedev
Interesting to see a bigger increase in teens than adults - it reminds me that one of the reasons I picked GameMaker over Unity was the fact that it had an easier to understand interface. That was when I was 14 but I'm still not good enough to utilise all of GameMaker's potential
GameMaker sees a 63% surge in new users aged 13-17 after making the engine free for non-commercial use
The number of games created with GameMaker has increased by 20% in the last six months.
https://t.co/1gwsVgjw1T
#GameMaker#videogames#gamedev#gamedevelopment
I just released a tutorial about automatically uploading player analytics from @GameMakerEngine to a Dropbox folder and then I show how to quickly collate that data in Excel to make some fancy charts! (link below)
#GameMaker#indiedev
Do you want feedback on your @GameMakerEngine game, but players find it too boring? I just released a video (link below) where I teach you to create a system to automate this
Players can press one button to upload a screenshot and bug report directly to your own Dropbox folder
@MentalStudioGms Thank you! It would definitely be nice to have this functionality available within the room editor. However, a benefit of having the tool separate is that you can enable it at any point while your game is running and edit your level on the go.
PolyGm allows you to add new points to a polygon anywhere along its edges, move points around, and also delete points - I'll be releasing this as FOSS soon
#GameMaker#gamedev#indiedev