Simplicity is the ultimate sophistication.
Most traders drown in indicators.
Stoic Traders execute one mechanical setup.
This is the Candle Swing Theory #CST
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I'll DM the PDF to everyone who executes.
Going to do a livestream tomorrow on the @GoNeuralAI account at 3pm UTC.
We will break down different integral parts of the World Engine that make it unique, make comparisons to other engines and competitors as well as talk about current status of $NEURAL and next steps.
See you guys tomorrow 🔥
I'm absolutely blown away by the potential of creator fees in combination with streams.
Many people don't understand how powerful this can be, especially combined with a token launchpad that lets you create value for your audience (a world/game) extremely fast.
@meta_alchemist is doing a great job trying to vibecode his game for over a month already. And even though it's visually not very complex, it's still taking him far longer than it should. Simply because game development is extremely difficult and has many layers of complexity.
That's why we need an actual game engine built for indie devs and vibecoders, which:
- Streamlines the creation process, abstracting away all unnecessary complexity
- Utilizes the most commonly known and solved language for AI in the world (Javascript)
- Allows multiplayer vibecoding (= turn creation into a game with friends or community)
- Has full AI guidance and supports every type of asset/media you will need
- Allows you to instantly deploy the game (this is huge, deployment is a massive bottleneck for vibecoding games too)
Luckily, we are not far away from this reality anymore, $NEURAL's World Engine is coming.
This, combined with creator fees, creates an incentive structure that heavily favors quality over quantity.
Incentives lean towards single token focus per creator, thus leading to less garbage tokens diluting the ecosystem, further creating stickiness for creators and token holders.
Creators are effectively disincentivized from launching mass tokens and instead have much higher potential just growing their main token.
And with the option to stream your world creation and gameplay directly, there is a high likelyhood of creating an actual onboarding funnel for web2 gamers.
🌎The Future of Game Creation Starts Now
Game development has become too expensive, too complex, and too slow. Tools like Unreal Engine are powerful, but the barrier to entry is massive. Months of tutorials just to get started.
That changes with World Engine.
✨ Multiplayer by default
✨ Build with your friends in real time
✨ One click publishing to any platform
✨ No technical knowledge required
From years of work down to months. From problem to solution.
Create worlds, share them instantly, and build your brand while doing it.
🌎The World Engine.
Build. Tokenize. Monetize.
⚡️The First AI-Based Game Engine
Some people ask if it’s taking too long. The reality is we’re building a completely new AI-based game engine in under a year. No one has ever done something like this before. What might seem slow from the outside is actually the fastest pace anyone has ever achieved, with nonstop work happening every day.
🖥 Missed it live? Rewatch the full stream here👇
https://t.co/QIZPKKIfob
People don't realize that even with vibecoding it still takes weeks/months to finish a "simple" game.
And even then, you need to piece many different tools together to actually create that game, with lots of trial and error.
This is the crux of gaming:
An insane amount of different media, logic and net code combined in 1 application.
Networking: Multiplayer networking logic and speed, lobbies, sessions, authentication, etc.
Logic/Texts: Quests, Achievements, Events, Triggers, Game Loop, Combat, etc
Visuals: 3D/2D characters, maps, objects, VFX
Liveliness: Rigging, Animations/Sprites, Object and NPC movements and AI
Audio: SFX, Voices, Music
And a lot more probably.
This doesn't include any of the low level stuff like rendering, occlusion, lights etc. and the deployment and hosting of games, which can be a science in itself.
Now imagine our $NEURAL World Engine had to be created with all of the above including the low level stuff in mind.
And not just that, the World Engine had to be built in a way that allows AI to actually touch and create ALL of the above mentioned pieces, in a way that guarantees a high success rate. Oh, and then it also has to support automated deployments and hosting, crossplatform. Oh, and a never seen before multiplayer collaborative editing mode in real-time.
Once you understand all of this, you will understand why why developing it takes time and I keep saying you can't vibecode the World Engine.
But thanks to all the effort the whole team has put in, you will be able to actually vibecode your own games.
We are laying the groundwork for a whole new way of creating games. We will create the future of virtual life, and everyone holding $NEURAL participates in this mission.
Let's get it done 🔥
This is how real AI projects flex in tough market conditions 🥶
While most AI tokens are cooling off, $NEURAL is quietly making higher highs. No hype needed — just pure execution.
Here’s what’s cooking lately at @GoNeuralAI:
🔹 Appointed industry vet Mark Meyers as Strategic Advisor
🎨 New Neural ArtStation → convert images to 3D in seconds
🚀 Staking 2.0 just dropped
🕹️ 1-Click Game Deployment live
While others fumble, $NEURAL keeps shipping.
Double digits not a matter of if, but when.
$10 next? Don’t fade it. 👀
I keep getting new reasons to buy more $NEURAL every week 😂
3 huge WebApp upgrades just went live for BUIDLers and they’re peak tbh:
➛ PartCrafter: Turn ANY image into a modular 3D model. Build avatars, weapons, worlds in minutes.
➛ Image Editor (Flux Kontext): Match styles between images for perfect visual consistency.
➛ New Rigging System (UniRig): More accurate, supports animals & multiple character types.
They basically all let you generate, customize & animate 3D assets in minutes, ALL IN ONE PLACE 🔥
Try it → https://t.co/OpSjs00vcc
🔥 MAJOR UPDATE: These New Neural WebApp Features Are Live Now! 🔥
We're excited to announce that 3 new features have been added to our Webapp today! Read more about each one below and try them out yourself, we can't wait to see what you will be building next.
🧩 PartCrafter – Turn any image into a modular 3D model. Perfect for crafting systems, avatars, or weapons. Gives creators full control over how assets are built and customized.
🎨 Image Editor – Style Transfer via Flux Kontext. Upload two images and guide the AI to match styles. Ideal for keeping visual consistency across your AI Worlds.
🦴 New Rigging System – Now powered by UniRig. More accurate, supports animals & different character types. Makes character animation seamless across the Neural ecosystem.
These upgrades make building faster, smarter, and more modular than ever!
Now developers can generate, customize, and animate 3D assets in minutes, all in one place with NeuralAI.
Start now 👉 https://t.co/OODFY3PVPo
Welcoming Camenduru to NeuralAI!
We’re thrilled to announce that Camenduru has joined NeuralAI as a key member of our AI team! A veteran machine learning engineer and a prominent figure in the open-source generative AI community, Camenduru brings invaluable expertise in rapid prototyping and AI system deployment.
Camenduru has made significant contributions to the generative AI field, with an impressive portfolio on GitHub. His work spans high-resolution image generation, 3D content creation, and advanced video generation models like HunyuanWorld 1.0 and Wan2.2, demonstrating his ability to push the boundaries of AI innovation.
Beyond his technical prowess, Camenduru is a community-driven creator who actively shares his projects through platforms like X, Reddit, YouTube, making AI accessible to developers and enthusiasts worldwide.
He’s also the mind behind several online products, including the https://t.co/RDQO8HBbkk non-profit, open-source service that serves inference for the latest AI papers.
Join us in giving Camenduru a warm welcome and give him a follow on X: https://t.co/VHUuACwy5s and on Github: https://t.co/MGUNnSWh7h
👾1-Click Game Deployment. Yes, Seriously.
Upload your AI-generated world, hit "Deploy," and your game goes live across multiple platforms including Web, Telegram, Discord, and more. Your community can jump in right away without any complicated setup.
There’s no need for DevOps experience or complex technical steps. Our system handles all the infrastructure so you can focus entirely on creativity and engagement. Every deployment contributes value back to the $NEURAL ecosystem, helping both creators and token holders thrive together.
Soon we will hit 1000 commits on the World Engine repo alone.
That doesn't include any AI related work and some support repos.
$NEURAL's World Engine now has over 100k lines of code written by our team, not including any external libraries.
All of that within 6 months, which means:
- On avg 5 commits per day 🤯
- 500-1000 lines of code added per day
And most of that was done with 3 core C++ devs. Now we have a team of 6 (soon 7) C++ devs fully onboarded, meaning work will go even faster from here.
Amazing accomplishment by the dev team, super proud to be working with these massive brains 🤝
We are about to hit another milestone (UI+ a few other features), get ready for some juicy content 🔥