A few sketches inspired by photos I took during our trip to Oregon last September. It’s been a joy revisiting those moments and exploring the northern coast again through these paintings.
#digipleinair#studies#seascapepaintings#digitalpainting
From “blue sky” → production-aware paint-over.
Using Unreal assets in Blender + Photoshop to refine environments in context—focused on readability, composition, and player experience.
Open to opportunities & collaborations.
#GameDev#GameArt#ConceptArt#3DArt#EnvironmentArt
Most of my concept designs I paint & draw—love that first. 🎨
But designing a location and a kit for the environment team? Blender got heavy use. 🖥️
Sometimes I wonder… should I ever go back to oil?
#ConceptArt#Blender3D#EnvironmentArt#Worldbuilding#GameDev
Goal: A memorable, lore-driven location.
Challenge: Spaces that support multiple gameplay styles.
Started from a map → translated into 3D.
Form follows function.
Not the flashy shots—but the ones the dev team values most.
#EnvironmentDesign#Blender#WorldBuilding#VisDev
Concepts for a major POI:
an arcane tower once home to wizards — now ruined after catastrophe, inhabited only by a lich and the undead.
Focused on mood + environmental storytelling to carry the site’s history and tragedy.
#conceptart#gamedev#worldbuilding#environmentart