Ocarina of Time, running natively on iOS and iPadOS for the first time.
Not an emulator. Ship of Harkinian has run on Windows, Linux, macOS, Switch, Wii U, and Android. Never iOS. Now it runs on iPad, with iPhone in the build too.
The game was decompiled to C and rebuilt as a native ARM64 app rendering through Metal. No N64 hardware being simulated, no ROM interpreted at runtime, no streaming from a Mac.
It isn't stuck at the N64's 240p and 20fps. Widescreen, full resolution, 60fps.
This game deserves a controller, so controller support is native. Pair a Bluetooth controller and play the whole thing. Touch, keyboard, and mouse work too.
I used Codex 5.6 Sol to build the iOS layer. Open sourcing it all below.
Nintendo spent 2 years and $6 million systematically wiping emulators like Yuzu and Ryujinx off the internet.
They thought they won. Then RomM stepped in.
It’s not an emulator—it’s an open-source, self-hosted media library for your legal ROMs that lets you play 400+ consoles right in your browser.
And because it doesn't touch encryption, Nintendo's own legal team admitted it’s 100% legal.
9k+ GitHub Stars
RetroAchievements integration
Syncs with Steam Deck, RetroArch, & Android
Digital stores are deleting your games. Tools like RomM ensure history actually stays preserved.
How come nobody told me modded Halo Reach was so peak
This Trooper Firefight mod by boid.mdl is so sick, feels like old school Rainbow Six
Halo Studios needs to make this game right now
AMBER CONSOLE: a free-to-use, open-source CSS framework that looks like it controls heavy machinery.
One stylesheet, zero dependencies, and no JS needed for any component's appearance.
Demo:
https://t.co/TmzO5zPcIr
Repository:
https://t.co/GlYQHUFJRV
A thread.
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