But first… I’m taking some time to enjoy the mountains, lakes and sea this summer with my boy and dog to recharge. 🤙
If you’re working on something exciting or know of a team that might be a fit, I’d love to chat.
🥽 After an incredible few years at HTC Vive, it’s time for a new chapter.
Next week will be my last at Viveport, where I’ve had the privilege of leading Content Partnerships and Dev Relations, supporting developers across numerous product releases over the past four years.
My background covers:
🌍 Developer Relations & Evangelism.
🤝 Publishing, Content Acquisition & Biz Dev
🛠️ Product Management & User Experience.
🎮 Production and Tech Direction on a variety of XR and game projects.
🧠 Unity Dev across VR, AR, MR in games, and enterprise.
We just announced VIVE Focus Vision!
💎 5k resolution
🌄 120 degree FOV
⏩ 90Hz (120Hz later)
👁️ Eye Tracking + automatic IPD
👀 Mixed Reality
For Consumers, we brought the best selling enterprise standalone and made it work over DisplayPort - for those who want the very best visuals with no video compression artefacts and super low latency. We also integrated eye tracking! 120Hz coming later this year.
For Enterprises, this is a great mid-cycle refresh for you. It'll be a perfect drop-in replacement for any Focus 3 deployments, and the integrated eye tracking brings automatic IPD adjustments for even faster onboarding. After seeing the abuse it gets in LBE, we made it even more robust as well!
The cat is out of the bag 😻
XRWorkout will be bundled with the new @HTC Vive Focus Vision that is revealed just now here
https://t.co/WGyumnLdey
And as an added bonus all HTC players will get to try XRWorkout Pro for free until November 30th 🥳
Introducing VIVE Focus Vision – our new hybrid standalone PCVR headset.
VIVE Focus Vision harnesses the power of XR with high-resolution displays, DisplayPort mode for visually lossless PCVR, MR passthrough, & advanced built-in eye and hand tracking.
https://t.co/I6xYJNtG7n
Want to be part of the @vrgamesshowcase XR Indies & Friends lineup next month?
We're looking for new announcements + updates of VR & MR projects from developers and publishers across the industry.
Reach out to us asap! https://t.co/S7IMAxcRNI
Wow! Looks like in Unity 6, complex Prefabs now appear as a single object, no children in the hierarchy and no components on the root! 😱
This is huge and has big implications, because…