. @elonmusk, sorry to hear about your clash with Trump. Whilst we can't provide an opinion, we can provide a solution:
Trump already launched a coin, which means you have the opportunity to do the funniest thing ever. This is the only time we will endorse PVP.
The time is now.
@pumpdotfun @elonmusk Hey @pumpdotfun
$MUSK was created for the community
$TRUMP was created for insiders
We can flip $TRUMP
CzHc1ugMNhim5JCJC8ebbp4k14jfrbZx1HNcMyEppump
🚨 Beamable is going global this spring!
From Dubai to Toronto, LA to Kraków — our team is hitting the road across April and May to connect with the builders shaping the future of games and decentralized infrastructure.
We’ll be on stage, hosting events, and meeting developers across both Web3 and traditional game development spaces.
🎮 TOKEN2049
🌐 Consensus
📍 Decentralized Lugano
🧱 Live Service Gaming Summit
🕹️ Digital Dragons, Nordic Game & GamesBeat Summit
💡 Great games deserve great infrastructure — and Beamable + @BeamableNetwork are built to help developers win. We’re showing up to listen, learn, and build with the game dev community.
📖 Read the full tour schedule & what we’re up to: https://t.co/egkXwmoudH
Let us know if you’ll be at any of these events – we’d love to connect!
.@Beamable Happy Hour, powered by MomentumX Global ⚡
Two weeks ago we hosted a massively successful event at Game Developers Conference with Beamable!
200+ leaders from traditional and Web3 game studios, VCs, blockchains, ecosystem partners, and more joined us throughout the evening for food, drinks, and intimate industry discussions.
Missed the event?
Find us in Dubai during @token2049 later this month for the next event!
RSVP link coming soon 🫡
A game team has to be capital efficient in order to set themselves up for success.
If you ask us, one of the best ways to do that is not letting infrastructure costs keep you stuck at the starting line.
The biggest barrier for indie game studios isn't creativity.
It's infrastructure costs.
$150K server setup before you make a dollar? No wonder so many great games never make it.
What happens when small studios can launch games with zero infrastructure costs and only pay as they scale?
We're about to find out.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.