Dive into the world of game development with clear, concise tutorials. With 15 years of experience, my aim is to demystify the intricacies of #gamedevelopment.
No one can escape the darkness within…
For too long, I fought in silence. I almost let the void consume me. Almost.
But I’m still here. And this is just the beginning.
🎬 https://t.co/fUkHHrj53d
If you’ve ever battled in the dark, you’re not alone.
#FaceTheDarknessWithin
🔥 THE CITADEL TRIAL 🔥
This Friday at 1PM EST — I walk the entire Path of Exile 2 campaign.
One treadmill. One Infernalist. One stream.
No breaks. No mercy.
#PoE2#Infernalist#CitadelTrial#TreadmillStream#Valorion
https://t.co/edkO1Sue2J
I sold my studio in 2022. Today, I got it back.
Today marks a new chapter for @jumpshipstudio.
After Thunderful's acquisition in 2022 and recent changes, I've now reacquired the studio.
Unfortunately, the company is now empty of employees, so the road ahead will be entirely different.
But with every challenge comes an opportunity - it’s always about moving forward with a bold and bright vision.
The gaming industry needs fresh thinking, especially in how we treat our talent.
So we're working on something different:
1: A completely new direction for JUMPSHIP.
2: A bold reimagining of how talent can create and thrive.
3: A vision where ambition and synergy with great talent unlock new possibilities.
More details coming soon 👀
One thing remains constant: our commitment to emotion-driven storytelling, gameplay and innovation.
PS: Sometimes the best new beginnings come from unexpected but familiar places. Agree?
With the Enemy Dummy implemented, I noticed it’s sometimes difficult to stay targeted in the enemy.
To fix that I added a targeting system to lock onto the enemy of the player as long as the player is in range.
#indiegame#militarytogamedev#activeduty#epicworlds#hacknslash