Le Journal d’un rôliste, qu’est ce que c’est ? C’est un rôliste(moi), qui écrit un journal, personnel mais adressé à qui à la curiosité de le lire : retours d’expériences, créations, memes rôlistes sur Instagram et Facebook. Je touche à tout. En espérant vous croisez ;)
Harada and Nakastu left Bandai Namco Studios due to greed and terrible treatment of staff. In 2024, A whistleblower exposed the work conditions BNE created after making the decision to cut staff. At the same time, Harada began expressing frustration with BNE focusing on profits over passion
❗️Whistleblower 2024 leak press:
“BNE wanted to downsize their gaming studios to cut cost so they ended work from home and fired the employees who couldn’t come back immediately. Due to the sudden mandatory return to work, there weren't enough seats, so people had to cram in, resulting in many floors experiencing oxygen deprivation. The contracts of temporary employees were terminated, permanent employees were sent to a department known as the "dismissal department," where they were given no work but their performance evaluations were lowered to encourage voluntary resignation. They rummage through past events and PC logs to find faults, investigate employees' PC logs and work performance over several years, and if there is even the slightest mistake, use that as an excuse to fire them saying, "I committed problematic behavior in the past, so I have no future at the company going forward." They also spread negative reviews about employees whose resignations have been confirmed to other companies. Employees whose resignation has been confirmed are contacted with messages such as "You should not associate with a person named (partially modified)," obstructing their transfer to other companies.”
❗️Harada’s post from 2024:
“As games have become a major industry, many stakeholders have emerged. There are more and more "self-proclaimed game industry people" and executives who are not creators, do not even have development experience, and do not directly face the voices from the fan community. Come to think of it, it seems like every year there are more and more people who, when I try to do something with an idea, tell me, "Don't do it just because of an idea or passion. I've done a lot of things with an idea, and that's why we have the foundation we have today, but I guess people who don't have experience in making things don't understand that. Well, that is how mature this field has become.
❗️Harada in 2024 IGN interview:
“If you’re worried that Jun’s appearance means Harada isn’t thinking about throwing her son (or anyone else) into a volcano, think again: “The first people that came to mind were perhaps certain executives at our company," Harada says. "They change quite frequently and some of them are only interested in obtaining the highest profits possible to further their careers, and they have no regard for development schedules or brand timelines. So some of them quickly flashed into my head. But if I had to think and I had to pick a Tekken character, it’s tough because most of them would probably survive if we look at past instances.””
Kunimitsu officiall bio for Tekken 8:
Intrigued by a request from the United Nations Forces for International Cooperation, Kunoichi Kunimitsu has infiltrated Mishima Technical College as a student to investigate the inner workings of the Mishima Zaibatsu. Disguising herself as a
well-behaved student, she was elected vice president of the student council in her second year. Using her position, she stole administrator privileges for the server and secretly began investigating the pasts of all the students.
Just as she discovered that a student named "Yaotome Reina" was using a false name, Reina appeared as if she had been waiting for that moment.
"What are you secretly investigating, Vice President? ...Or perhaps I should have called you Phantom Thief Kunimitsu?"
"Well, what are you talking about? Yaotome... no, Mishima Reina."
In the next moment, the two exchanged deadly blows, and in that instant, they recognized each other's strength and acknowledged each other as "beings that can be used."
Thus, while outwardly pretending to be best friends, a precarious relationship develops in which they secretly spy on each other's movements.
Soon after, Reina proposes a deal: in exchange for information about the nine demonic swords—the Kuatatou—said to have been used by the head of the Mishima family long ago to seal away a great demon, Kunimitsu asks for classified information from the G Corporation military.
Kunimitsu, who has a weakness for rare weapons, agrees to the deal on the condition that she obtains the Kuatatou, and receives an ancient document that supposedly describes its location.
Deciphering the code, Kunimitsu discovers a hidden passage in the Mishima family's main castle, which burned down a year ago. There, she finds nine rusty greatswords, each as tall as herself.
Having obtained the Kuatatou, Kunimitsu, as per the contract, leaks the G Corporation military's invasion plan to Reina, and heads off to the hidden ninja village where her father resides, in order to repair the rusty swords and master the secret techniques.
Several months later, as predicted, the G Corporation forces launched a surprise attack on New York, and the ringleader, Kazuya Mishima, declared the holding of The King of Iron Fist Tournament.
Seeing the name of his mother's nemesis, Yoshimitsu, on the list of participants, Kunimitsu, wishing for his still-ill mother's recovery, quietly left his village, armed with the secret techniques he had mastered and the Kuta sword.
"Wait for me, Mother. I will definitely obtain the cursed sword Yoshimitsu."
Today, I climbed an incredibly difficult path.
If I had managed to overcome just one final step, it would have been a truly happy moment, but I guess I was lacking in stamina and focus.
This is what gaming in your 40s is like. It requires even more effort and physical endurance than when you’re young.
I want to share this with players who are entering middle age.
this is the kind of preparation you need.
I couldn’t get over that final step today, but I’ll keep pushing forward so that one day I can reach the summit 🫵
To all the fans, thank you as always for your support. And to all the EVO staff, thank you for your hard work 🙏
#KIWOOMDRX
#KRXWIN
@holyknee I’m watching the evo Japan. You are a source of inspiration. Your calmness, your ability to analyze illustrate the skills that go with the experience and maturity of age. Frankly, you are a model. Thank you for all your work.
🇺🇸🎮🤝 INSOLITE | Deux joueurs ont exécuté les mêmes mouvements, en même temps, lors d’un duel/tournoi sur le jeu Dragon Ball FighterZ, pour le plus grand plaisir des spectateurs.
You can tell Season 1 was just a transition phase into what Namco actually wanted Tekken 8 to be.
It was way more neutral-heavy compared to what we got in Season 2 and 3. That wasn’t the end goal. They wanted the game to appeal to non-Tekken players, because that’s the bigger market.
Appealing to the average consumer makes more money.
But Tekken has never had mass appeal like that. So instead of leaning into what makes Tekken work, they shifted the game away from neutral and footsies into cutscenes, long combos, and stance-heavy mixups, because that stuff looks better to someone who doesn’t play the game.
The problem is that Tekken players don’t like uninteractive gameplay. They didn’t like it in Tekken 7, and they don’t like it now.
People who play Tekken want to actually play Tekken. And that only works if you stick to the core idea of what Tekken is.
At its simplest, Tekken is built on this basic ass formula:
Incentive to attack + incentive to move
Movement reduces risk and creates interaction. You can use it to escape, to create openings, or to punish bad offense.
Attacking matters because pokes and punishment are rewarding.
That balance is what makes neutral work.
In older games, tracking and homing moves were limited, so movement still had value. The system wasn’t perfect, but it held together.
Over time, they kept chipping away at that.
More tracking. More homing. Less reason to move.
At the same time, they increased total HP, which makes pokes weaker relative to combos. So now you’re less rewarded for small interactions and more rewarded for big, forced situations.
The issue with Tekken 8 isn’t aggression itself. It’s how they want aggression to work.
You’re not supposed to sidestep stance pressure. You’re supposed to hold that situation or use a power crush.
That goes against everything Tekken used to reward.
I remember when they made Kazuya’s hellsweep track in T7 Season 3, and electrics track more in T7 Season 2.
That’s when it was obvious they were accelerating the process of moving away from Tekken’s core identity.
And it didn’t stop there. They wanted to shed the legacy playerbase because they genuinely believed that the game's financial future was being held back by archaic traditional ideas about Tekken's core design. They want you to leave and are willing to do anything to make that happen.
Frame data as paid DLC.
Leroy and Fahkumram broken on purpose.
Tekken Shop added after reviews.
Calling Season 2 a “defense patch.”
“Back to basics,” while doing the opposite.
After all of this, there are people that still believe that there's a magical patch that will come and fix the game and I'm not making fun of anyone because I don't blame you guys. There's no competition to the game because other 3D fighters don't play like Tekken. But all I'm saying is that false hope is more painful than no hope.
The devs know what they’re doing.
They just don’t care.
I think the philosophy of always adding new moves every Season is a liability.
Also, many existing moves are gaining new behavior, stance transitions, or are newly accessible from stances. I consider this also the addition of new moves.
It is clearly too difficult to develop these and balance the game at the same time.
@0liviergay@expedition33 Le studio, souhaitait-il sortir des bandes dessinées pour le côté multi médias de l’univers ? Est-ce une raison pour agir brutalement. 🧐
IMPORTANT
Je viens de recevoir un courrier d'avocat de la part du jeu CLAIR OBSCUR @expedition33 de Sandfall Interactive, qui me somme d'arrêter de vendre ma BD éditée chez Drakoo intitulée Académie Clair-Obscur, censée surfer sur le succès incontestable du jeu.
Bon. (1/X)