During almost 2 years I worked on this special game #GothamKnights with my fabulous teammates at @WBGamesMTL. First AAA for me and I'm really proud what we have made🙂
So what are you waiting ?
Go clean up Gotham from criminales, it's finally out ! 🏙️🦸
After almost 6 years in development, Tears of Metal has launched in Early Access! 🔥🤘🚀
We're excited to start gathering feedback and continue improving the game. We have a ton of content planned too!
👉 10% launch discount for the whole week: https://t.co/LtWW6q2YDV
#launch
Tears of Metal's 4-PLAYER CO-OP hits Steam Early Access in less than a week! 🔥
Hack-n-slash your way through the battlefield alongside your friends ⚔
Tag the friends you wanna play with 👇
#tearsofmetal#roguelike#indiegaming
Jebs saying Hytale feels very polished is the best compliment we could ever get. He is someone I respect very much, and I know he doesn't talk much publicly about other games, so I appreciate that. I don't think people understand the complex design of Minecraft: all the features and systems working together to make a game. It takes 10+ years for these kinds of games to mature into a proper gameloop - very difficult.
I have been working with Minecraft as a modder for 14 years now and have hired and worked with over 300 people throughout my career. I know the genre very well, and I'm very critical of our own game - I agree with a lot of the negative feedback and take notes all day. I have been saying for months that Hytale still has a long way to go, and I still believe it, which is why I keep working every single day. Hearing that Jebs says he will come back to play again later is great, hopefully, to experience the true vision we have for Hytale. Respect to the Mojang team for playing, hopefully they understand the different vision a bit more and feel more comfortable with us being around!
By the way, I understand Jebs' sentiment when he says, "I'd rather just play Minecraft." At this point, he is probably right to feel this way; we haven't had time to add all the features that make us unique, and the early-game experience we have is quite barebones compared to what we can do with World Gen V2 and other upcoming features. We don't have instanced dungeons, bosses, quests, stories or anything right now. All of this is planned, and the good news is, we have the team for it.
Truth is, many of us want something new, more combat-adventure-based, exploration and fantasy-based, and this is why we are making and playing Hytale. It's not to compete with or replace Minecraft; we just want something that resonates with us. Personally, grew up with Warcraft, Diablo, D&D, and all these amazing fantasy experiences. I wish my kids would feel the same way I did when I first stepped into these amazing fantasy worlds, and that it would spark their creativity as it did for me.
In the coming years, you will see a major shift between Minecraft and Hytale as we expand our production of extensive modding tools, fantasy worlds, and much more. I suggest you all go back and read our blog post about World Gen V2. This is where we will shape the future of Hytale for adventure mode, and it's worth reading. I also consider PvP quite important for us, so keep an eye on this in the future as well.
Thank you everyone for your support!
Now, let's go back to work and get things done!
Watch me optimize Dark Ruins Sample project for an hour:
https://t.co/5WSr3HfNHX
This was mostly unscripted, so hope it's useful! We need many more hours to run this on a steam deck though lol.
Mais pourquoi doit-on perdre un temps précieux avec ça une fois de plus : bien sûr que oui, l’humain est allé sur la lune pendant les missions Apollo. Et on va y retourner.
Toute l'équipe de Gotham Knights est fière de vous annoncer que nous sommes officiellement GOLD! 🎖️ 🎉
On se retrouve en Octobre! 🦉
The whole Gotham Knights team is proud to announce that we're officially GOLD! 🎖️ 🎉
See you in October! 🦉