🩵Julius' Intro!🩵
✦ Hello, everyone!👋
✦ I'm Julius, a digital artist and game developer!🧑🎨
✦ Welcome to my profile!🙂
✦ I usually talk about artworks and videogames!🎮
✦ Feel free to check out my work on my portfolio!📘
✦ You are welcome to chat with me anytime!🗨️
✦『Small Disclaimer』✦
We'd also like to ask for some small roles. However, the main priority will be the programmers for now!
Small Role Requirements:
- Animator (Adobe Animate Knowledge)
- Audio Designer (Sound Effects Knowledge)
✦『Small Disclaimer』✦
We'd also like to ask for some small roles. However, the main priority will be the programmers for now!
Small Role Requirements:
- Animator (Adobe Animate Knowledge)
- Audio Designer (Sound Effects Knowledge)
VERY TRUE!!! I'm 100% team ban AI slop from showing up on in-game browsers
allow us to report them and then review them similar to what most good subreddits are doing
Hytale's Update 6 is now LIVE! 📢
13 weeks of pre-release went into this one. Headlining this update we now have our first version of the in-game mod browser, 4 separate Hardcore modes, new Creative Tools, and so much more!
▶️ Read it here: https://t.co/dnWOjiBaeJ
FEATURES & HEADLINE UPDATES
- In-game Mod Browser
- Hardcore Modes (4 separate modes to choose from)
- Color Tool for Creative Mode (Coloring, Gradient, and Shading)
- New Block Palette Presets
- Networking Improvements
- Gyro Controls
- New cosmetic cape to unlock
- Builder Tools now support selections of up to *16 million blocks*!
- Players can now collide with rotated entities, opening up a slew of possibilities for modders and creators!
Thank you for all your continued support and feedback! 💚 #Hytale
1 year ago we were in complete and utter limbo.
The game was cancelled, and we were relentlessly tweeting Save Hytale
Today we get
- 1 update a week religiously
- blogs communicating everything
- active CEO and developer tweets
- live Q&As and modjams
- daily mod breakthroughs
Eu só estou cansado de tentar lidar com um canal no Youtube que exige consistência e uploads frequentes o tempo todo.
Infelizmente, eu não consigo mais providenciar isso para o meu público. Espero que possam me perdoar por tentar seguir com algo que eu não aguento mais.
Esta postagem da Nico resume muito bem o que eu penso sobre o meu canal do Youtube.
Estou neste nível de terminar com ele de vez:🤏
Eu não preciso fazer isso, mas a minha saúde mental diz mais alto. Ainda mais que já se passaram 10 anos desde que eu comecei o meu canal...
The Kweebec Network is looking for Hytale modders, devs and designers to help with what we're building behind the scenes!
Beyond minigames, we've been working on a big update to the server that hopes to bring the Kweebec faction to life in a way you have never seen before...🌳
Alright, completed my note-taking on X / Reddit / DMs and handed it to design. Thanks every - will definitely repeat this for topics where we have to make compromises again!
I am currently gathering together the scope of our fluid rework for @Hytale and look for more community sentiment so that we can craft the right requirements for the engine.
I think we can all agree that the gaps left in water when using a bucket or removing blocks need to be fixed.. 😅
How about your opinion on finite vs infinite water? Fluid spreading? Fluid physics (e.g. Effect on entities such as mobs and items)? Fluid interactions such as water vs. lava vs. mud?
Also looking for feedback from Modders when adding new fluids.
I have seen ideas such as waterfalls and river currents which seem cool. Also seen weather affecting water visuals such as calm / stormy. Also seen the ideas to use fluids for steam which would invert gravity and disperse into air.
Do you prefer the blocky fluids or prefer smoothing visuals?
I'll use your ideas to figure out a roadmap with design / art and see how we can rework fluids for our vibrant world. Thanks in advance ❤️
Lil' late to the party but I made my first Hytale mod!
Crystalized~ is my take on the Crystals in-game, with a complete new look for the crystals!
#Hytale#HytaleModding