@MortMort_ Same... Recently went back to college, and currently at a point where I practically have no time for game dev >< Summer break is gonna be so satisfying.
@wilnyl I'd love to see some speed tech in this game, intentional or not. Thinking back to shift-boosting in F-Zero GX, it's absolutely insane what you can do in that game, lol: https://t.co/K8G8IkFLTo
@samyam_youtube Totally. It also depends on where I am in the project as well - some things I'm hyper-enthusiastic and effective working on, others I procrastinate for weeks.
I was planning a platform sandbox for the next demo update... Might throw in some gravity in it just because! By the way, if you haven't checked out the demo yet, I'd appreciate if you would!
https://t.co/6NQFMCQrfz
What if I told you that this game has had gravity mechanics pretty much since start of development, and I didn't DO anything with it for the demo?? I'm so mad at myself rn...
#SteamNextFest is part of the Decline's Drops event!
Wait - no, that's the opposite.
Anyway, check it out and play the available DEMO of the hand-drawn platform-fighter-focused-on-a-solo-adventure right now!
https://t.co/bxbMdg6mjm
(I'm good at marketing I swear)
π§±Very early preview of Wall slide/Jump
Need to do some animation,vfx and tuning but it's at at point where it works pretty well!
#ue5#gamedev#solodev#ccc#workinprogress
@FreyaHolmer Depends on how you decide to play it. The single player campaign is always there, and has remained the way it is since it first came out. Recently went back to it and it's pretty fun, more so than IV imo. Never done multiplayer tho, and honestly never will.