Version 3.11.1 of ROGUE-FP is out! It finishes up some of the features introduced in the last update. ROGUE-FP is also on sale now as well.
https://t.co/yAKYx6OkIZ
#roguelike#indiegame
ROGUE-FP has hit version 3.11! Traps can now be picked up and monsters can now pick up items! https://t.co/AEE5siUxvI It's also on sale right now on gog! #roguelike#indiegame
ROGUE-FP has hit version 3.10! Also happy St. Patrick's Day! This main new feature for this one is the inclusion of locked doors and keys. https://t.co/HfoGvpmc9A
Was playing Diablo 1 and I realized both it and ROGUE-FP have the same sort of "i don't care, as long as it works" lighting algorithm that goes straight through walls
ROGUE-FP has hit version 3.8 today! Features recruit-able monsters, actual doors, and a bunch of fixes! Merry Christmas! #roguelike#indiedev https://t.co/1Ab9vmm7W6
I'm proud to announce that ROGUE-FP has it's first winner for classic mode! And on the highest difficulty no less! I'm always astounded at the skill and dedication of roguelike players! I'm also glad to know that winning is actually possible in classic mode. #roguelike
https://t.co/BvGLyZSjch
ROGUE-FP got a bug fix update last night on Steam. It's not on gog yet since I'm having some issues with the gog's steam sdk wrapper. It seems half busted on godotsteam 3.30.2 which I had just updated to. I may have to downgrade right after upgrading.
Started working on proper doors for standard mode. The player will also be able to listen at them for a chance to see if there's monsters in the next room. #roguelike#indiedev
The minimap bonus dungeon for ROGUE-FP is actually turning out surprisingly well considering it's still a 3d first person game behind the scenes. #roguelike#screenshotsaturday#indiedev#gamedev
Version 3.6.2 of ROGUE-FP is out now!
It's mostly a bug fix update but I've included a small preview of the Doom bonus dungeon that will be in the next full update. https://t.co/IReO6Epn2T
https://t.co/AJ4PuIsLkI