Its not that i dont like creating smut anymore or anything like that, its more so just a statement on where my priorities are . my nsfw content is more or less on Autopilot. for the sake of keeping an income while i can work on my game.
i find it hard to split my creative energy between art and gamedev, ngl id just work on the game all year if i could. but I feel alotta folks dont care unless its a porn game, which makes sense as ive built myself up entirely on porn, so ,many expect the same for my gamedev shit
I forgot this account got shadow banned back before my name change. makes it kinda hard to use as a hub for my gamedev things so ill probably put this page back into the closet and make a fresh gamedev hub page, and one for Project TurboBlast , as i really wanna finish it.
The other thing is Networking, id like there to be online play, coming from the Arena fps project I figured itd be much easier. while it is in some ways, its way harder to keep fast moving vehicles synced between players . its something i gotta properly study sometime.
Getting the physics fixed, specifically the suspension. was 1 of 2 big hurdles that have been plaguing me since this project began so fixing it was a major dopamine hit.
@SufferinSuffein thanks! currently its only playable for my patrons substar subs on my main account. but im planning a public build sometime too when i get things cleaned up a bit more.
Havent posted here in a fair bit but made some speed and boost VFX's, as well as added the frame work for a trick system. still alot I wanna add visually but this is a nice milestone.
Noodling at the visuals for this project , i haven't really settled on anything, but I enjoy this crunchy cell shade look. also painted some linework on the car.
@uWotinFokM8 oh shit i had to google this, i didnt know the Distance devs had a game before that, its cool to see how much they improved on Nitronic. I used to play alot of Distance with friends, smoking up and playing community levels , good times.
really happy with how the handling and physics are turning out , you can drive on walls and upside down and nothing explodes or gets launched in weird directions at high speed
Been working on a physics based arcade vehicle with a mario kart+Hot Wheels kind of feel to it... with air control and a Jump button #UE5#gamedevelopment#IndieGameDev
@leztusi no no no this was def not a spin off , they had full intentions of DMC reboot sticking and being the new series. but I do agree the game was def fun. and made some changes , especially to the movement and platforming that the main series needed.