Cada día voy a recomendar un disco que me parezca genial intentando no repetir géneros dos días seguidos y manteniéndolo en un disco por artista/grupo. Veamos si consigo llegar a 100.
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar.
This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning.
Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit.
Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves.
Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity.
Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation.
So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
Vengo a denunciar que los de @ubereats_es son unos sinvergüenzas y tienen una pésima atención al cliente. Se agradece la difusión.
Pedí una hamburguesa en el Umbrella con pan sin gluten. El precio eran 11'95€ y por el pan sin gluten me cascan 2€ más.
“Es la sensación de estar empujando una roca gigante que cada vez tiene más peso encima, pero también son más las manos que nos ayudan a empujar”. Entrevista a la librería 80 Mundos
https://t.co/YusTDmWlZ6
¡Hola! Somos Excultus Magazine, un nuevo espacio para entrevistas, críticas y noticias culturales.
Iremos subiendo contenido exclusivo con artistas que ya conocéis👀
Arrancamos mañana. Dadnos follow para que podamos seguir haciendo esto que tanto nos gusta. ¡Nos vemos pronto!
Nunca entenderé la obsesión que tienen los padres con llevar a sus hijos/as a conciertos de artistas cuyo target no son niños, para después quejarse de que el concierto no era apropiado para niños.
Live-action remakes are never going away because normies have this weird obsession with realism and trying to turn every animated thing into reality.
What's so exciting about stripping a film from what made it special in the first place, I’ll never understand.
Las últimas 3 películas que he visto
L'inconnu du lac (Disponible en @Filmin)
Sexy Beast (Disponible en @Filmin)
The Clovehitch Killer (Disponible en @PrimeVideoES)
@sidhiel Golden mejora y añade cosas en cuanto al gameplay del combate y demás, así como agrega más personajes y un poco más de historia. Al igual que Final Fantasy, cada juego es una cosa en sí misma y no tienen relación entre sí. Yo solo he jugado a ese y me encantó:) (Felicidades btw)