Check out my latest column for @unwinnable which looks into the suburban nightmare of Modern Warfare 2, discussing the uncanny nature of strip malls under siege.
https://t.co/MeGoRlfAPx
Take a look at my latest column with @unwinnable which dives into the level design of the original Doom, describing the relationship between architecture and enemies.
https://t.co/NBUzT65wVf
Check out this reprint of my latest for @unwinnable which looks into how relationships of power have been represented in architecture and of course video games.
https://t.co/Qqf7eRjjw3
Check out my latest column with @unwinnable which dives into how architecture has been used to communicate structures of power and authority, including in games. I take a look at Ghost of Tsushima, comparing and contrasting with real world examples.
https://t.co/yc4Jq3cxsO
Check out this reprint of my feature for @unwinnable which gives a rundown of the remarkable tabletop roleplaying game Outcast Silver Raiders.
https://t.co/tzYTcF9WgD
Check out my latest contribution to @unwinnable which takes a deep dive into automotive architecture, exploring how to build a racecar.
https://t.co/XxNInNz2s2