@JJGB_777@Lyall_PD roblox takes around 30%, manage payments, provides servers and players
Steam is the biggest PC platform for games by result you get free marketing and players
@Simon_Hypixel@Lyall_PD makes more sense. but if you do take higher % what type of benefits we gain? a highlight in the server list, for example? but what happens if everyone gives percentages to be on that list? will you work closer with servers? there’s too many questions
@Simon_Hypixel@flash_canadian @BazzeMe1 @sr_bats@nazik44930276@HytaleDE Hey Simon, have you thought about server-side monetization? I’m wondering how it’ll work for servers and other creators. Will there be a Hytale currency you can buy in-game, or will everyone still need to use something like Tebex?
@Minecraft This will be a very specific feature for specific players. The solution would be to disable it by default and add a gamerule to enable it. Easy.