Star Wars Galaxies MMORPG
SWG GENESIS SERVER (Fresh)
List of changes
#StarWarsGalaxies#SWG#SWGEMU#StarWars#PreCu#PreCombatUpgrade#Jedi#Imperial#Rebel#GCW#GalacticCivilWar#Bases#PVP#SWGGENESIS#GENESIS#SFDetachmentHeadquarters#SWGEducation #JediCouncilBattleTrials #スター・ウォーズ #스타워즈 #星球大战 #ジェダイ #제다이 #绝地武士
Professions ArmorsmithAll armor sets have all had their advanced segments buffed to mirror Composite armor. Faction armor is craftable. Durability potential on all Personal Shield Generators has been doubled ArtisanAdded a BARC Speeder schematic to the Master Artisan box. Requires the same resources as a swoop. Bio-EngineerIncreased the ‘Bio-Engineer Experimentation’ skill in the Master box from +25 to +125. CarbineerThe DXR6 and Elite Carbine have heavy armor piercing up from light Master Carbineer box now gives +45 Carbine Accuracy up from +20. Carbine special attack damage multipliers buffed to pre-CU values from live. Combat MedicIncreased Combat Medic XP caps so they are 2x the box XP requirement. Creature HandlerIncreased Creature Handler XP caps so they are 2x the box XP requirement. EntertainerIncreased duration cap on Entertainer buffs to 3h30m. Slightly lowered the action cost of all flourishes. This will allow Alien races to be able to buff without running out of Action. For full 3 hour 30 minute buffs Entertainers/Musicians/Dancers only need to perform for 60 seconds. Image DesignerLowered skill point requirement to allow for Master Entertainer/Master Dancer/Master Musician/Master Image Designer templates to be possible. Anyone can now stat migrate anywhere regardless of profession. You cannot stat migrate while in combat. (edited)
[11:19 PM]JediJedi Unlock is a mystery.. Jedi SystemCustom Pre Publish 9 trees replace Post 9 trees. Post 9 abilities and stats have been added onto the new trees (not all). Force Run 1 terrain negotiation increased to 66 up from 33. Avoid Incapacitation now costs 50% more Force, has a 30 second cooldown and lasts 45 seconds up from 30. Lightsaber TEF added. Using a Lightsaber special or using any Force power will now give the Jedi a Lightsaber TEF and make them attackable by anyone (except group members) for sixty seconds. You cannot use Avoid Incapacitation and Force Absorb at the same time. PikemanPosture Down effect moved from PolearmHit3 to PolearmHit2. Allows Pikeman to use Hit3 without messing up KD timing. Nightsister Energy Lance armor piercing increased to medium up from light. Nightsister Energy Lance min and max damage have been increased to match the damage from a Power Hammer. PoliticianXP per vote increased to 1200 up from 300. Voting updates every 2 weeks. Cities updates every 1 week. Clone Lab specialization moved from x2xx to x3xx. RangerThe distance on the Area Track Ranger ability has been increased from 512m to 2048m Squad LeaderRange limit added. The Squad Leader now must be no farther than 128m from group members for the group members to receive the buffs. Tailor The Wookiee Sage’s Hood and Wookiee’s Sigiled Waist Wrap have had their resource requirements slightly modified to include Reinforced Fiber Panels. Accounts1 Account per person. 6 characters on an account. 3 online at once on same account. (edited)
[11:20 PM]Player CitiesLowered all city requirement numbers to adjust for population. The Stronghold Specialization has been removed. Added two new dual spec city specializations, ‘Scientific Society’ & ‘Industrial Society’ at the master Politician box. Both cost 150k Credits per week to maintain. Cities will now rank up each week instead of every 3 weeks. Increased the amount of trainers placeable per rank from 3 to 7. Demolition Specialist trainers can now be placed in player cities. CraftingFactory crate stack sizes increased to 1000. Crafting wait timer after crafting an item dropped down to one second in all scenarios. Factory speeds sped up to 8x. Dungeons & LootNamed color crystals added into loot tables. Jedi Accuracy tapes added to loot drops. Custom bunker with custom NPCs added on Lok. Nightsister difficulty and drop high level tapes. Full credit to Terminator2014 for the bunker building itself. Super Battle Droids in the Corellian Corvette have a chance to drop CL 300 clothing & armor attachments. Increased combat level of Battle Droids and Super Battle Droids in the Death Watch Bunker to 300. Clothing and armor attachments are now potential drops on Battle Droids and Super Battle Droids in the Death Watch Bunker. All Krayts except Juvenile and Canyon will now drop an item 100% of the time. Juvenile and Canyon Krayts have had their chance for loot to drop increased by 13% Black Sun Razor Knuckler schematic added onto Black Sun mobs in the Death Watch Bunker. Slightly increased tape drop rate on Dark Jedi Knights and Dark Jedi Masters. Loot rate increases across the board for most higher end mobs. Krayt Dragons, Axkva Min, Nightsister, Acklay, Super Battle Droids, Rogue Nym's Force Wielders, Janta, Dark Jedi Knights/Masters and Firespider have all had their loot rates increased to varying degrees to improve drop rate to be more forgiving. (edited)
[11:20 PM]Increased loot rate on AV-21 Powerplant. Removed most of the weapon drops from high end mobs. Many broken/unusable SEAs (not all) have been removed from the loot pools. Lightsaber Experimentation and Lightsaber Assembly SEAs have been added to the loot pools. Modified the Yellow Text/Exceptional/Legendary drop rates to be more common (DoTs are unaffected). Mobs/NPCs Increased spawn limit for the following mobs: Peko Peko Albatross, Stintaril Prowler, Dark Jedi Knight and Dark Jedi Master. Halved (sped up) the Acklay spawn timer. VehiclesIncreased the base speed of the AV-21 and the Jetpack. Galactic Civil War & FactionsThe Special Forces/Combatant PvP declaring system has been replaced with the classic Covert and Overt PvP system with TEF flags in place. Rebels can purchase an ATXT pet from any rebel faction recruiter. This pet has the same stats as an AT-ST and allows for Rebels to run solo groups more easily. AT-XT added to rebel bases and patrols. This mirrors the same Imperial bases that use AT-STs. Covert scanner added onto bases in place of one minefield. This will trigger any covert player into overt when they walk within range. Added new GCW Reward Terminals that players can spend a new XP currency acquired from PvP kills on for boss loot rolls. Brand new profession ‘Demolition Specialist’. This profession is used to acquire the skills needed to base bust. UI changes to match our Covert/Overt system. (edited)
[11:20 PM]Faction base turret changes. Less DMG overall, more health and resistant changes to make each turret type more unique. Server wide message during base destruction countdown and explosion. Faction bases are now vulnerable every 11 hours. Imperial and Rebel faction recruiters will now sell Stormtrooper and Marine faction armor schematics instead of the weak default pre-cu armor. These schematics can be learnt by a master Armorsmith who can then craft faction armor with them. Each schematic has 10 uses and mirrors Composite stats and mats required. Each schematic costs 20k faction points from the recruiters. ItemsAnti Decay Kit non tradeable & a starting item. Reclaiming a Flash Speeder costs 50k credits up from 20k. Veteran Rewards are achieved once every thirty days. Bomb Droids no longer require a Novice Smuggler to detonate them. All vehicles (excluding starter X31 and Flash Speeder) match the BARC speeder. Crafting requirements have also been made equal. New item added. The Skill Enhancement Attachment Removal tool can be crafted by master tailors and used to remove SEAs from clothing and armor. Full credit to Infinity for sharing their work on this tool. (edited)
[11:20 PM]Quality of LifeMission drop down menu now displays more missions. The mission drop down tab will now display what the lair type is without having to examine it. Bounty Hunter Terminals now display the level of the mission in the name. House item limit increased to 250 items per lot. Wait time on Shuttleports removed. Starport timers lowered to thirty seconds. Starport Shuttles have had their length of time on the ground increased. Clothing and Armor attachments now display the stat on the item name itself. You can now invite to group from any distance. Group size limit increased from 20 to 50. Invisible hats Can take up to 5 missions at a time. WeaponsAdded weapon certifications on the correct profession boxes for all weapons that didn’t have one (DE-10, Berserker Rifle etc). MiscXP is now set to x3 for everything except Jedi (x1) and the entertainer professions (x10 New characters start with 10000 Credits up from 1000 Training costs lowered by 50% Enhancement Terminals at every Starport. These offer cheap basic buffs or stronger expensive buffs. Both buffs are still weaker than player Doctor and Entertainer buffs. Items on a Vendor will now expire after 120 days up from 30 days. House pack-up Lowered the condition loss when using power ups. Modified the Bazaar terminal. Cap for listings is now 2 million credits, listings last 30 days and increased total amount of listings at once. Added badges for the Marauder, Nightsister, SMC and Valarian themeparks. Armor and Clothing now have more extensive/extended color palettes.