🌀 #Live3D#Live2D#Live2DWIP 🌀
Today, I’d like to share two of the three methods I use to create joint twisting in my Live2D-based 2D Pseudo-3D concept.
On the right is the Glue Joint:
The basic idea is to use Glue to connect two pseudo-3D ArtMeshes. By taking advantage of Glue’s weight settings, it can create an effect similar to a 3D joint.
Once the weights are set up, it can move very freely with a relatively low amount of work.
However, it also shares the same weakness as 3D joints: when rotated at large angles, it can produce unpleasant twisting and distortion.
On the left is the Hand-Bent Joint:
The basic idea is to add bending Keyforms directly to a Warp Deformer, then manually sculpt the ideal deformation.
This method can create the most detailed and refined joints, depending entirely on how the rigger designs them.
The downside is that it requires much more work. Every additional degree of freedom requires a significant amount of manual adjustment.
These two joint methods have almost opposite characteristics, so in actual Live3D work, I choose the most suitable method depending on the situation.
For example, in this hand model, I used Hand-Bent Joints for the arm twisting and fingers, while the wrist uses a Glue Joint.✨