@Papheoo@NHansenArt@SMOUSE_CG well yeah you're right, I did not consider the cost of the employer, since I'm also a student, so those two are the same in my case. Still it's definitely not thousands, maybe not even hundreds for a single, fairly easy model like that.
@Papheoo@NHansenArt@SMOUSE_CG As an artist working in game dev (in Poland), I can assure you some of those are insanely off. A single game-ready traffic cone asset can be made in less than 4 hours, with textures and all. So it's around $50.
@cazfps1 Multi-layered blocky ones like in complementary reimagined would look amazing. All clouds in general look insanely better when they have at least two separate layers
@cazfps1 Hey, I noticed that this shader looks really stylized because vanilla AO is completely disabled, and that is what's giving this stylized look, right? Will we get the option to make it slightly visible though? I believe no vanilla AO at all isn't very survival-friendly
@tobyfox What about using UT/DR fan made covers in my videos? Will that ever be resolved? Right now, in some cases, creators can't use covers at all because it detects the melody, but Materia says they can't dispute it because they do not own the cover itself.
@Cartesian_C what are your ray tracing settings? I found out that if you put exactly .8 in the max roughness threshold and set fast gi to ambient occlusion, it turns off the new ugly ray tracing and goes back to how everything looked before. It's not really documented anywhere, I think.
It’s giveaway time! We’re giving you the chance to win 1 of 2 Captain Chirpers!
How to enter?
1. Follow @Makeship and @CitiesSkylines
2. Retweet this post
Giveaway ends November 28th. Good luck!
It’s giveaway time! We’re giving you the chance to win 1 of 2 special #Cities10years Party Chirper Plushies! 🥳🎉
How do you enter?
Follow @makeship and @CitiesSkylines
Retweet this post
The giveaway ends March 13th. Good luck!
Hey @TeamYouTube my video got falsely claimed by Content ID and says I used a song I did not, could you please help me? I contacted both the publishing company and the creator of the music I used, they both can't do anything because it's clearly Content ID's fault
@TeamYouTube Is there a way to explain my issue in a more in-depth way, not in a twitter thread? It's a very complicated thing and explaining it all in here is hard - the "claimant" already denied the claim and said they can't do anything about it since it's YouTube's problem, not theirs.
@TeamYouTube Yeah I know, I disputed it but the publishing company can't release it since they're not really the original owner of the claim - Content ID detected a wrong thing in my video and there's no option to dispute it with a reason "Content ID made a mistake"