@PierreTerdiman I respect anyone who willingly chooses to either use a custom, or roll their own, "print" API instead of subjecting themselves to the CRT's horribly dated interface.
Vagante will be releasing on #XBOXOne, #XBOXSeries, #PS4, #PS5 and #NintendoSwitch platforms on January 27th!!
Join up to 3 other friends locally or online, and face dangerous dungeons inhabited by fierce creatures and bosses in this challenging class-based #roguelike#indiegame
@Jacksosaurusrex@nukeninegames@ekunenuke You should checkout the steam workshop community, and there is at least one Discord community which has made some pretty amazing mods over the years; I'm sure they can point you in the right direction. However I should mention that our mod support isn't the best for some things.
@PeasantUnit N9 is in stealth mode right now. I'm sorry that I can't offer much more information than that. Thanks for being a patron of our work, though - we really appreciate it! :)
@JassonMcMorris Yeah man, I've been lurking in on your streams occasionally since you started. You've made such great progress so far! For sure, I typically don't talk about this kind of stuff on twttr. Feel free to PM your discord info and I can add you.
@CptTechnicality I'm willing to bet that your build times increase proportionately to how many translation units you have in all your projects, although it's been a while since I used C# so I have no idea what those builds are like now.
@CptTechnicality I guess I'm just spoiled by working on so many projects that full-rebuild in less than 30 seconds? End user experience is important, but development experience is also important. It's a waste of time on all ends.
@CptTechnicality Look, I'm not presumptuous enough to know the best answer to this problem, but I know for a fact that computers are capable of delivering a much better experience than what MSVC is delivering lol.