On finit ce tournoi sur une note décevante on a très bien commencé, on a senti qu’on pouvait le faire mais on a mal géré notre série, on avait un bon momentum et on a pas su capitaliser dessus.
Je suis désolé auprès des fans qui me soutiennent depuis 4 ans pour gagner ces foutus worlds, vous pouvez pas imaginer ma frustration être à 2 BO 4 fois d’affilés d’être World Champ c’est dur à encaisser.
Je continuerai à me remettre en question quoi qu’il arrive et peu importe le temps que ça me prendra je finirai par gagner les worlds. 🙏🏻
TOP 4 SÉCURISÉ ✅
Encore un superbe BO de la part de nos joueurs qui nous propulse directement en demi-finale des Worlds, rendez vous demain pour le Championship Sunday ! 🤠 #KCORP
GG 🤝 @virtuspro
DEUX CLIOS 6 NEUVES À GAGNER 😎
La 1ère voiture : RT ce tweet et je tire au sort une personne qui gagne la Clio parmi les retweets.
La 2ème voiture : ce soir 20h je live quelque part dehors en Île De France. Le premier qui me trouve je cut le live et il gagne la voiture.
Patch 26.17 Full Preview!
Roaming Supports
- For the limited number of Pro games on 26.16, we've been seeing good movement on roaming supports and expect it to trickle down to solo queue over time (especially as players find the strategy less effective over time)
- We'll still continue to monitor this and assess whether stronger swings are necessary, though we don't want to over-punish regular roaming and a small amount of unconvential roaming strategies is reasonable, so long as they don't become broadly optimal
Xerath
- As stated in previous posts/videos, while Xerath bot is a large part of the AP bot meta, we still think AP bots add to good long term variety and add a healthy frustration to the role
- That said, Xerath is performing well in both Mid and Bot, especially for average play and is receiving a generic nerf across the board
Vayne
- Vayne top has been a strong champion in higher levels of play and also is a bit over the edge in terms of what we'd consider healthy types of available counterplay in many matchups
- Broadly, ranged tops fill a similar niche to Mage bot, which is to add long term healthy variety to the role, even though it can be frustrating in the moment and that also adds to their satisfaction when overcome
- One of the principles we hold here is that there needs to be counterplay to frustrating experiences; a combination of tactical (moment to moment) and strategic
- For Vayne top specifically, she can be a combination of tanky (with Experimental Hexplate), with a strong laning phase, while scaling well
- Overall, we think Vayne could have a bit of a weaker laning phase when played in top lane, to balance out these other attributes, but she is still going to be baseline on the frustrating side as a ranged champion that can be played top lane
- We don't think it's too far off though and Vayne still has a structural weakness of being vulnerable to ganks, especially when she's pushing a lot and doesn't provide much team utility
- This change hopefully results in her lane opponents having slightly more health in order to assist with gank attempts or trade back
Yasuo and Yone
- We're improving the incentives for Yone and Yasuo to build more Crit items in the short term, especially on first item so it can tip the scales in situations where they would otherwise build BORK and Kraken
- Long term, we want them to feel good about buying Crit, but we know that none of the items feel quite right for them so that's an itemization hole that needs to be filled long term
Leblanc
- A while ago when Statikk Shiv was an extremely good one stop shop waveclear item, we had to nerf Leblanc's Attack Speed ratio
- After we reworked Statikk Shiv to be more about on-hits, we didn't restore this ratio to Leblanc
- So we're restoring this and giving her a small buff as she's not strong in any particular skill bracket
Nasus
- Last patch, we made some adjustments to Nasus trying to resolve some of his skew between roles and restore some of the stacking power to Top lane where it is inherently higher risk than Jungle
- Structurally, we felt that balance was off
- While we suspected this change would be over-magnitude, we wanted to get a clean read on the magnitude of this lever for Top vs JG and follow up this patch after seeing how much impact it had
- This patch, we're reducing some of the net total sustain he gets in Top lane to make hitting those high stack counts a bit more challenging (incidentally, this lever doesn't affect Jungle as much)
J'avais pas vu le nerf de vayne MDRRRRRRRRRR
riot ont déjà jouer adc de leur vie ? Y'a pas UN ADC dans le jeux qui explose pas la gueule de vayne et en top elle est uniquement forte en tant que counter pick qui en plus suffis d'un gank pour etre mis en 0-25
Les gens qui chiale sur vayne top sont juste des gros bébé et nerf le pire adc du jeu car elle a 49% de winrate en top et que des oin oin supporte pas de se faire counter pick c'est juste pathétique
Vayne Toplane? ❌❌❌❌ (already barely playable on botlane)
Mages Botlane? ✅✅✅✅ (good variety, strong on mid and top too)
Hopefully Botlane Vayne will get some form of compensation..!
Patch 26.17 Preview!
This patch is mostly a stabilization patch after observing the adjustments made on 26.16.
Mages bot overall have lost some amount of winrate across the board, but not a huge amount, which is roughly about the impact we're looking for.
So far, we're seeing good skews on Poppy and Camille support with support nerfed and Top skews playing out well (in particular).
We're still monitoring the impact of Hail of Blades on champions more broadly, eg. Yi, Trynd, Shaco, etc.
Sundered Sky
- Directionally, Sundered Sky and AP Jungle changes have been good, but magnitude is still off
- We're putting another small-moderate nerf in for this patch and hoping to see more movement on AP jungles and Sundered Sky dominance in higher levels of play
Stormrazor
- Outside of Stormrazor Jhin, it doesn't have a large user base and we think it could have more power overall to broaden the user pool
Champion wise, a pretty standard set of nerfs here, mainly for power impacting outliers.