#CrimsonDesert has sold through over 6 million copies worldwide.
Your adventures and tales continue to make the journey of Crimson Desert even more special.
Once again, thank you to every Greymane who has stepped into Pywel and experienced the world of Crimson Desert in their own way.
Greymanes, Patch Version 1.07.00 is rolling out.
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Check the details and the status of the update's availability on your platform in the patch notes: https://t.co/zPSL5U6uZi
This is what motion graphics do to a talking head video.
Clean. Punchy. Keeps eyes on screen.
This is the standard I bring to every edit.
All done in Premiere Pro.
Open to work - DM for more enquiry
so they made the entire Gen V spinoff of The Boys to build up Marie Moreau as an equal of sorts to Homelander... the one person strong enough to face him head on. now with 3 episodes left, everything from that show has barely even been mentioned. and i dont wanna hear about it being just a spinoff and that it shouldn't be important to the main story cuz the spinoff is VERY important cannon.
these last 4 episodes will make or break this entire show for me tbh
@CrimsonDesert_ Talk less of the annoying hit boxes or when you use your Palmar Pills and the boss proceeds to use its ultimate on you again without a breather to recoup. it's frustrating, hence why people would as for a difficulty setting.. so i would rather have the boss design fixed than that
@CrimsonDesert_ ..2 shot galore doesn't make a good design. There's a lack of consistency. Like a fully charged turning slash should break super armour, But it doesn't always. Sometimes the boss just carries on with the attack.
@CrimsonDesert_ For the devs: Re-blocking should be post game thing. It's not a bad idea but like someone else in the comments said.. it should be treated carefully.. So that when you complete the main game the world still remains engaging..Good thing you put out the patch notes before patching
@Alex_Clover_@geraud_achi@CrimsonDesert_ I disagree because it's not as easy to come across materials to minmax gear and weapons.. and most armor sets look really good but because i have committed resources into a piece to keep my defense, crit and attacks up against more difficult bosses i have to look the other way.
@CrimsonDesert_ You Guys are just the best !
Could you think to add boss rushes mode with the boss rematch ?
Transmog Will be a great thing to !
Thank you
Message to developers:
Still a couple of annoying things in this game that everyone notices while playing, but rarely talks about:
> There’s literally zero reason to keep showing us the message (Kliff’s Story) that pushes us to kick out a companion in 80% of quests. Even the dog companion always stays with Kliff. Why can’t Damiane? It’s really annoying. I just want to explore this world together with her.
> Companions can’t use healing items in combat and often get stuck, just standing still. The companion combat system and companion AI need to be adjusted.
> When a companion like Damiane follows us on foot or on horseback, she can’t move smoothly. She either stands still and then suddenly sprints, or just teleports - which looks ridiculous in 2026.
> You made awesome movement animations for Kliff and Damiane when they are playable characters. So why does Damiane have generic movement animations when she follows us as a companion? Where is her beautiful, aesthetic “catwalk” animation?
You’re doing a great job overall, but there are still many things that need fixing. Some of these small details are starting to push me away from this otherwise awesome game.