@peterjordan Ah que ponto chegou a crueldade com um animal que ama o dono incondicionalmente sem esperar nada em troca..... é vergonhoso isso e crueldade pura, esse cara merece uma surra.
@Awk20000 Someone should put a collar like that around his neck, so he can feel what the poor dog suffers, this is such a cruel thing to do to an animal that loves its owner without expecting anything in return...
@_Armmoon_@Adam70663322 Yes, it really does seem absurd, but since it is a "resource" for the "innovation" of new content generated by users, there should be an effort to optimize it.
@SquareeGuy e sim realmente fortnite não precisa de fisica, porém a adição deste sistema cria novas oportunidades para criadores de conteúdo dentro do jogo, novos mapas, novas mecânicas, o que falta apenas é uma otimização aprimorada.
@SquareeGuy fala isso para os DEV'S de just cause 3/4, Kerbal Space Program, From Dust, timberborn, jogos que trabalham muito bem a fisica ambiental, e rodam liso em qualquer pc atual ou um pouco mais antigo.
We are taking legal action against two UEFN developers who used bots to inflate their player counts. We also took down their islands and they are banned from Fortnite. Manipulating player engagement breaks our rules and will not be tolerated.
@pacxr229 To be honest, Fortnite got lost in partnerships, it's like a playable "billboard" for celebrities, they are very focused on that and leaving the "good experience" of the players aside, they have always been good at listening to the community, I don't know why they stopped.
ok.... ''MAYBE'' the physics still need to be A LOT optimized and no, it's not a performance problem with my computer, 32 gb ram 4600mhz, i7 10700KF, RTX 3070 TI.....and the strangest thing is that the objects become "attainable" only at the first contact.
#UEFN#Fortrnite
@pacxr229 The game currently boils down to a lifeless map, very "realistic" and heavy for most people who have a weaker computer or an old console, and at the beginning Fortnite was a big hit because it was unique graphically and in level design and optimization.
@pacxr229 You touched on an interesting point, the old Fortnite was cartoonish and more focused on the fun and general entertainment of the players, nowadays the game is basically gray and full of useless mechanics, they have basically lost themselves+
@pacxr229 Fortnite itself is basically an experiment laboratory for developing new UE5 technologies, to be honest Fortnite in general is very optimized, however, when it comes to new systems, it is disappointing
@mattcamar Thank you for your services, but to be honest, this needs optimization. I hope you can reach a good level so that great things can be done with this system.
@mattcamar Wow, now that I see that you work at Epic, that's impressive, I wasn't expecting something like that LOL, but focus a lot on optimization, you can change the future of games within Fortnite, I've created maps since 1.0 and I like to make PvP maps that entertain people.
@mattcamar Well, I don't know if it's just me, but like, I would like to make a complete map using these physics, but it would break a lot of PCs and consoles out there, so being optimized is important.
The video about the bad optimization of the physics system is just a warning for anyone who is going to publish maps with this system, we have no malicious intention of stoning the company, considering that the system still in beta The problem are understandable #UEFN#Fortnite
@paulsd_95 Epic's system is still in beta, the problem is that they released it to post public maps with this system, and this can cause some problems depending on the amount of objects, as in the video you can see that the optimization is missing.
@Iren254Irene Friend, Idk if you understand game creation, but 1200 objects on a screen is very little. Of course, there was a bunch of objects for testing, however, the lack of optimization of the physics system is poorly done. There are games with better physics that run on the PS3.