Lack of appropriate visual calls aside, extending character select is now doable.
Seems bound by 15 columns, although the current 9 at the bottom cycle the 4 boss characters and aren't explicitly owned so those 9 allow for infinite characters if a display can be worked out.
@TsukihimeFanboy Work being done to load otherwise restricted/non-existing slots.
Basically extending character select to support loading custom/older patch characters.
Animation tool now available for XV. Work still to be done but will slow for a bit. If something doesn't work let me know I'll get round to it.
https://t.co/qbUlXeHUV9
@Amaso_35 Uploaded a new version. It should now work on the FCE_OTRAs importing now. I'm not sure why it would break on the normal OTRA but it previously didn't auto-populate fields already filled so it does that now just in case that's causing any confusion.
@zanyj4_ I am not.
It means the JSON format is wrong, assuming you exported through the tool which character and I'll see if it's messing something up.
Can now automatically correct the spooky skelly differences between characters on import running comparisons.
Still issues as can be seen due to the nature of the animations but it's something. Might have a working animation tool by the end of the weekend(no promises).
Export and import of animations on a granular level now possible. Custom animation potential but currently not possible due to model and rig scaling breaking on import/export.
Maybe coming soon depending on interest.
Progress continues. Tools being worked on. Release probably before the update, work will have to be done to get them working after the update undoubtedly.