Patch 25.S1.3
Mel
- After the hotfix, Mel has mostly stalled her winrate growth (similar to Neeko's release; another champ that has similar “play against” learning curve)
- We think her abilities are intuitive and will be learnt over time (drop the stacks, play around her W). We don’t feel the need to make further balance adjustments this patch and feel like she’s in a good spot while we observe how players learn her
- She’s currently extremely popular, which is great and we wanted to make her easy to play because of the influx of new/reviving players who wanted to play her from Arcane (hence the last hitting assistance, easy to use spells, etc.)
Support Items
- We’re trying to strike the right balance of appropriate support power level (and how that impacts ADC satisfaction) and not tanking the satisfaction of the role
- These nerfs are targeted at particularly the more damaging support items to decrease damage in the game. It’s not any higher than Season 14, but doesn’t mean it can’t go down a bit
- We’re still interested in longer term solves to increase ADC and Top agency and satisfaction in particular, but these changes will take a longer time to get right and land
Bounties
- We’re further reducing the value of bounties when a single player is trying to claw the game back while carrying on the losing team
Attack Speed Cap
- A small increase to the Attack Speed cap to 3.0; we don’t want to increase this too high as it makes piloting champions at high attack speed too challenging
- However, we need to balance this against the fantasy of systems (typically items) paying themselves off fully with high attack speed values that don’t (seemingly randomly) get capped
Dragon Souls
- A small rebalancing to the Dragon Souls. Cloud despite being perceived the weakest by the majority players is known as the most powerful by skilled players. Chemtech on the other hand is just underpowered across the board
Domination Tree
- In 25.S1.1, we removed a decent amount of Adaptive from the Domination tree through Eyeball collector. We’re compensating for this somewhat, but not all the way by buffing all of the Domination Keystones. We think it’s still valuable that these assassin style champions (in particular) can take other keystones, so in these cases (like Blue Kayn, Evelynn) we will also buff the champions to compensate for their total power level
【PATCH14.23 SOLOQ オススメMIDチャンピオンティアリスト】
統計と実際に自分が感じた現MIDレーンのティアリストを作っときました。
個人的な意見も入ってるので参考程度に見てください
OP - チャンピオンパワーがえぐい。オーロラはQとEの射程が伸びたおかげでレーン戦がかなりやりやすくなってRもめっちゃ強い
アンベッサはシンプルにチャンピオンが強い
S - 対面見て出したらめっちゃ強いソロキューに向いてるチャンピオン達
A - サイドレーンのミニオン速度変更のおかげでロームチャンピオンのティアがちょっと上がった。
MID主導権が取れたり川での2vs2が強いのでJGも助かる
B - 後出しだったり好きなら全然やってもいいと思う
C - ソロキュー向いてない序盤弱すぎて味方発狂する