@AnnaOdesitka I had a russian classmate with whom I had studied. Shortly after the war began, we had a discussion about Zelensky. I thought he is very brave, while she thought he is a ridiculous actor who would soon flee Ukraine. Shortly after that, she cut off all contact with me.
@Daractenus I really don't want to sound rude, but what all these people seem to have in common is some form of undiagnosed mental disability, which is probably why they have rarely been of sound mind throughout their lives.
@winkelsdorf Mir geht vorallem "dieses >Thema< stärkt nur die AfD" mittlerweile so gottlos auf die Nerven. Ja dann eröffnet endlich das Verbotsverfahren oder hört auf rumzuheulen.
@Strien9 Ich verfolge deine Beiträge seit Jahren sehr aufmerksam, bin aber grundsätzlich immer recht skeptisch / pessimistisch geblieben aber aktuell drängt sich mir wirklich die Frage auf: Sehen wir hier den Anfang vom Ende der 🇷🇺 Streitkräfte in der Ukraine?
@AndrewPerpetua Germany. We haven’t learned anything about it, but we studied the Babi Yar massacre (1941) in history class as an example of the systematic extermination of Jewish life in Eastern Europe. In current classes, Ukraine also keeps coming up as an example for neo-imperialism.
@xepher1s My view on this is that to achieve goals (in this case, in World of Warcraft), you have to put in effort (work and time). Most of the players I run dungeons with at +13 have done that, and they deserve these achievements as a result. Denying them that is simply poor game design.
@xepher1s I have no idea and don't play at that level. Getting back to my point: I think the DPS buffs and class buffs mentioned, plus maybe a few more adjustments (nerfs) to the dungeons, could enable such players to clear it in +13 or maybe +14, thereby reaching the 3,000-point score.
@xepher1s I'm not so sure about that. In ~99% of cases, I join random groups and see plenty of players who are exceptionally well-equipped, buffed, and motivated, and often a tank with a good understanding of the dungeon. Even so, these players consistently fail at +13 keystones.