Convinced the bulk of ff14 judges the difficulty of a job via spectacle alone. ex:
- How complicated the docs for the job look
- How fast the job appears aesthetically
- How neurotic the top players for the job are
The posts I'm seeing lately cannot seriously be about ff14.
Funniest part of being a drama creator and or right wing is that you always have to be ready to swap between both the coughing baby and the hydrogen bomb at a moments notice.
My group is looking for a melee for DMU. We are EST/CST based, and we will be raiding on a schedule without PTO. Depending on difficulty, we are aiming for a 4-6 week clear.
Please read the post at: https://t.co/xFB6TmJXUI
We were talking about the current job discourse so we decided to make a list of every single time Square Enix removed or changed something without adding job identity or complexity back to make up or improve the jobs, maybe it helps illustrate why some people dont have trust
@Zepherl It really just sounds like you don't like the idea of choices. The game encourages you using it for damage the same way they encourage you use to to save people from dying.
The fact that you have two competing interests with TBN is one of the few interesting things left.
@king_of_games34 Could you clarify where in what they have shown so far contains the examples of either uniqueness or skill expression that you're referencing here.
It's funny how much pushback there is from intermittent XIV players on any speculative negativity towards the devs, when in reality they've hardly done anything to earn good will or benefit of the doubt from their regular players
It's on them to prove us wrong. Talk is cheap