I was at #AdobeMAX this week to present #projectSurfaceSwap! Our surface selection and replacement techs!
Check it out here: https://t.co/l76025JQrb
What a blast the Sneaks were!
Our article "Implicit UVs: Real-time semi-global parameterization of implicit surfaces", done with @Eulerson314, Pierre Gueth and @stephamathwang, has been published to #Eurographics2025.
More details here: https://t.co/4WcD1UGcWj
Non-destructive custom filters in #Photoshop? Yes, please. Build them in #Substance3DDesigner and adjust to your heart’s content using the new Parametric Filters Panel in Photoshop (beta). Unleash your creativity in every render.
🌱Next Monday, come to our #SIGGRAPH2024 session to discuss about the #environmental impact of #ComputerGraphics.
🔥What our research field collectively costs? 🧯What could we do better? 🌾But also what it can bring to other fields!
ft @Axel_Paris & Octave Crespel
MatUp is a neural filter for material super-resolution, parameterizable by any pretrained RGB upsampler, and trained on the input only. Check our EGSR 24 paper, presented next week by @albang2 (collab.: @Snosixtytwo, @Karganys, Robin Faury, J.M. Thiery) : https://t.co/RmP5zgRZmd
I started writing this programming guide a little more than 1y ago and I am still convinced that #WebGPU is a great choice for learning #graphics programming even for #Desktop use!
Reasons follow 🧵⤵️
(The guide: https://t.co/nZbyFKv7RS )
Excited to announce our #SIGGRAPH2023 paper
"Winding Numbers on Discrete Surfaces,"
with @nicolefeng_ and @MarkGillespie64.
In essence, we address the question: given a jumble of curves on a surface (possibly noisy & broken), which points are "inside" vs. "outside"? [1/n]
Nouvelle soirée gaming sur Twitch : nos ingénieurs relèvent le challenge KJuice de @KSC_fr, direction Jool et ses lunes ! Rendez-vous le 19 avril dès 19h30 pour une soirée animée et commentée par @Space_Thomalice et Yann de KSC 🎙️🎮🚀
A Japanese display just outside Takashimaya mall in Tokyo has brought a magical idea to life, creating a Toy Story 4 shadow box. It looks magic, but the explanation is very simple. You can find it in the source video (JP): https://t.co/abxdwMwHrF
https://t.co/55NdrggkBS
Dear ImGui 1.89.4 released!
https://t.co/rJZ6pPHXMJ
- better keyboard nav and tab key handling.
- misc fixes/improvements for drag and drop, tables, keyboard navigation, inputtext and several backends. new debug tool.
Hey #Photoshop Community, did you know that you can now take advantage of Substance 3D materials directly within you favorite app? Just take a look at this video to see the possibilities😉 - https://t.co/Vscyc58GNP
@Photoshop@creativecloud#graphicdesign#MadeWithSubstance
MIPNet creates mipmaps for standard PBR materials using neural filters to transfer anisotropy across SVBRDF channels and preserve appearance at multiple LoDs. See our paper at SIGGRAPH Asia 2022 for details: https://t.co/zfYICEAd1Y
@albang2 will present it next week in Daegu.
MatFormer is a generative multi-stage transformer-based model for procedural materials designed to synthesize nodes, edges and parameters of the underlying material graph while ensuring its validity. Details in our upcoming paper at SIGGRAPH 2022: https://t.co/pH8nmkg0Qy
MaterIA, our single-image material capture method, presented at #Eurographics2022 today (9am) by Rosalie Martin, is a neural cascade fueled by procedural data amplification, that first delights then recovers geometry. More: https://t.co/jHj51tFv8W. @AdobeResearch@Substance3D
We are happy to finally share our (David Griffiths and Tobias Ritschel) latest Relighting paper,
OutCast: Outdoor Single-image Relighting with Cast Shadows. To be presented next week at Eurographics 2022.
Paper, results and more at: https://t.co/FucWrHlV2g. (1/4)
Interested in Metal and C++? We've just released 11 self-contained code samples spanning from how to create a window, to instanced rendering, to compute, and even how to perform a GPU frame capture from C++! Dl here: https://t.co/hTUZqBhiDO