most people use technology every day without knowing how close it came to not working at all. 🕹️
digging into the forgotten engineering decisions behind the tech that shaped everything.
early consoles 👾
file formats 📼
the protocols running the internet 💻
built with almost nothing and still running everything.
@_GTAVI_ ofcourse. especially if Rockstar keeps supporting GTA Online. GTA 6 will take over, but GTA 5 is one of those games people will keep revisiting for the chaos, mods, roleplay servers, and nostalgia.
xbox putting limits on cloud gaming changes what game pass is selling.
for someone who downloads games to a console, a cloud cap may barely matter.
for someone playing on a phone, laptop, smart tv or shared device, cloud time is the product. it is the reason the subscription feels flexible in the first place.
that is the awkward part of game subscriptions.
one monthly price can contain two very different products: a game library you install, and a streaming service you use minute by minute.
when the streaming part gets capped, the value depends heavily on which version you were actually paying for.
Happy 28th Birthday Google!
On September 4, 1998, a pair of Ph.D. students from Stanford University, Larry Page and Sergey Brin, created the Google search engine.
Google homepage in 1998
GTA 6 could arrive on PC sooner than expected, according to VGC.
“There’s a bit of noise that it might be happening sooner,” potentially due to the current console hardware availability situation.
(https://t.co/PUVTp9XZmV)
the ai data centre boom is now becoming a gaming hardware story too.
data centres, phones, laptops and consoles all compete for memory chips and other components. when demand from ai infrastructure gets aggressive, consumer hardware makers face higher costs and less supply flexibility.
that does not mean every console becomes unaffordable tomorrow.
but it does mean the next 'why is this hardware so expensive?' conversation may have less to do with gaming companies being greedy and more to do with who is willing to pay most for the same components.
The AI data centre buildout is contributing to tighter supplies and higher costs for electronics components, with reports warning of pressure on smartphone and console prices.
@luxinfinance strong brands can cushion a bad quarter, but they can't cushion a broken growth story forever.
the valuation premium disappears quickly when expectations come down.
n64 fog was doing more work than people give it credit for.
the console could blend distant objects into the background colour, which meant developers could let far away scenery fade away instead of rendering every object with full detail at long distance.
players got atmosphere and the hardware got a lighter scene to deal with.
that is why old n64 games can feel so moody even when the visual effect started as a practical rendering tool. once you see fog as a performance decision, you start noticing it everywhere.
Nintendo's N64 programming documentation describes fog as changing an object’s colour based on distance and blending distant objects into the background.
@sundarpichai defensive AI is becoming one of the most important real-world uses of frontier models.
findiing vulnerabilities is valuable, but scalable patching is the bigger unlock as long as the safeguards and human review are as strong as the capability.
@Polymarket the almond vs prompt comparison is great for a headline, but somebody still needs to explain the data-centre buildout to the communities sharing the same water supply.
@finkd well once capability stops being the bottleneck, reliability, workflow design, and distribution become the real differentiators.
open weights will make that conversation even bigger.
it's because new accounts have no distribution history yet, so you're basically posting into a room where nobody knows you.
and honestly, some people will assume a fresh account is spam, a scam, or an engagement farm until it builds a real voice and track record.
Replying thoughtfully in your niche helps change that.
the original game boy had 8 kb of work ram.
that is not "small by today's standards." it is barely enough room to hold a modern browser tab's sense of self-importance.
so developers reused tiles, built worlds from tiny chunks of art, and wrote music and game logic around the same brutal memory limit.
that is why old game boy games can look simple but feel so deliberate. nothing was there by accident. every sprite, sound and screen had to earn its bytes.