Think you can spot the best AI models?
Time to prove it and win your share of $100 USDT with Inferium Model Hunt!
💡How to Join:
1️⃣ Explore any model on Inferium
2️⃣ Run inference, screenshot the result and share on X. In your post you should:
- Include the model link
- Share your inference result (screenshot)
- Write a reason why you chose it and tag @InferiumAI and use #InferiumModelHunt
(You can submit multiple models across different categories)
3️⃣ Submit your post link here: https://t.co/MxUz62EAdA
Prize Pool:
🥇 Best Submission: 50 USDT
🥈 2 Runner-ups: 25 USDT each
🗓 Event Period: Ends on May 13 11AM UTC
Put the best AI models to the test, and get rewarded for your discoveries. 🔎
R2 Testnet is NOW LIVE.
Real yield. Open to all.
Swap · Stake · Earn.
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When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
1/3 🎉 Introducing the Recall Foundation!
The Recall Foundation is an independent non-profit to steward the Recall ecosystem, ensuring its credible neutrality, sustainability, and community direction.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
What powers decentralized inference on https://t.co/XpkXkPKicp?
It starts with a dual-node architecture: InferNodes and VeraNodes, each with a distinct role.
Here’s how the system works, and why owning an InferNode puts you at the core of it 🧵
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.