Prodeus [Closed Beta] Playthrough with Switch Pro Controller Gyro Aim & Flick Stick Controls. Weapon Gameplay starts at around 2:30. https://t.co/f1aZ7Vp1al via @YouTube
@CGQuarterly The X actually was refering to "extended" since the psx was originally planned as a cd expansion for the snes. The term psx was very well known back then.
@cruzloops No, it's the original cartridge with the default colour scheme of the game when you plug it into a GBC or GBA. There exists a fully coloured romhack though.
What is this sorcery that this battery kept my progress intact for over 28 years? How does it defy the laws of physics? #samus#metroid#nintendo#gameboy
@myR_quiK Why Waves? https://t.co/SgUmzmNMM7 But yes it's nice to have more options to keep DA fresh, I think CS -> D-Smash is really good for getting them early offstage into potentual edgeguards, not sure if I would still prefer F-Tilt over this.
@myR_quiK Both hitboxes have the same lower hitbox height, back then I just recorded the second hitbox for it's strenght because the front hitbox was too weak to gimp them.
@trueLuigiplayer Maybe, just maybe I'll visit some locals for fun but without a proper training mode and no proper netcode it's just not worth grinding the game for me. Especially the training mode is pretty much worthless unlike the training options they offer in traditional fighting games.
Samus Buffs in 7.0.0.
Maybe it's time to revisit the game, oh wait it still has 7 frames of input lag when played locally and it still won't get a netcode overhaul? Nevermind. *continues waiting for Guilty Gear -StrIVe-*
@myR_quiK that means you can always choose one that might be fully unstaled where as you abuse the other option for easy early / mid % damage combos into edgeguard situations. 2/2
@myR_quiK D-Smash buff is a bigger deal than some might think. It now has very similar KO power compared to Dash Attack which means now you have 2 easy KO options to choose from when a tiny CS hitconfirms 1/2