@GenePark 2D brawlers prevented players from advancing when new waves of enemies appeared. These arrows are not "go this way" signs, they are "you can advance now" signs, because it's not always clear when a wave is over.
This is a pathetically stupid comparison.
@PaulTassi It's always fascinating to watch people like Paul Tassi deny the obvious, when we have several examples of these consultancy firms saying exactly what their objectives are in their talks and interviews, and this being an issue mostly found in companies who rely heavily on them.
@stevenspohn Telling people to "deal with it" for something they dislike in a product they have to pay money for is a great way to get people on your side. Never fails.
From the people that brough us: "The joker is just insecure and needs to work through some stuff", their newest, brilliant interpretation of established characters: "Wolverine and Sabretooth just yearn for each other, it's platonic love!".
People are misquoting my interview with Wolverine's writer. Sabretooth and Logan have a platonic love and hate connection. This is such an old concept. The broader context is that X-Men stories are interpersonal dramas!
https://t.co/w3AUFfpYu8
@GenePark Sabretooth is one of the most vile and heinous villains in all of Marvel. The relationship with wolverine has never been that of platonic love or any of that shit. Few villains are worse than Sabretooth.
@PaulTassi So you are aware that making designs that appeal to the audience sells. What's the reasoning behind all these garbage designs that had been pushed in the last decade or so then? Do they not want to sell games, or are they retarded and not know this basic fact?