@MortissCoffin@reduzio C++ is to contribute to the code of Godot itself or to extend your game with GDExtention(Advanced topic).
To make games, you use GDScript or C#. You need the mono version of Godot to use C# and an IDE like VS or VSCode woth C# extension.
Learn what you need for your goal.
@reduzio @luiq54 @TheArduinoGuy To my surprise, both Windows and Linux are reworking parts of their kernels with Rust. It's clearly picking up momentum in the industry.
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! โต๏ธ
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://t.co/XgE9iq29Jp
Hey @Uber!!!, When i'm reserving a freaking ride and choosing my options... IT'S NOT THE FUCKING TIME TO PROPOSE YOUR FUCKING UBER ONE SERVICE!!!! The fucking menu i was using CLOSED ITSELF and, well, fuck me and whatever i was doing RIGHT??? Basic UI ProTipโข : STOP NAGGING!!!
@NathanGDQuest
Your GDQuestQA YouTube channel has a very satisfying format and very interesting subjects too. The 2D draw function made me understand the tool annotation. The setget and project structure videos thaught me a lot as well. Thank you.