Back when most of my friends were deep into PlayStation, they thought Nintendo games were simple and childish.
Then they saw me playing the ocarina for real inside Ocarina of Time.
They went from rolling their eyes to “Wait… are you actually playing that thing?”
That was the moment a lot of them started to understand why these games felt different.
The music in Ocarina didn’t sit in the background like most games at the time.
Walk into a house and it became warm and safe.
Step into a dungeon and it turned cold and uneasy. The second combat started, the whole track shifted — tense and dangerous without ever feeling forced.
In 1998 that was genuinely forward thinking.
Most games were still looping the same static track no matter what you were doing. Ocarina made music part of the gameplay language itself.
It told you about the space you were in and changed how you felt about being there.
That’s what made me start caring about audio in a serious way.
When Wind Waker came out and used Pro Logic II to give you real positional sound — letting you hear which direction treasure was in or know an enemy was creeping up behind you — it felt like a direct continuation of what Ocarina had started.
The music was doing two jobs at once: feeding you practical information and carrying the emotional weight of the moment.
Some of my favourite tracks on Nintendo Music are still from A Link Between Worlds, especially the Milk Bar Musicians stuff. It’s playful, it has personality, and it makes those little moments feel alive.
Most people talk about the dungeons, the story, or the graphics when they talk about what makes Zelda special.
But for me the music has always been doing some of the heaviest lifting.
What’s a Zelda track or moment that still hits you in the chest every single time you hear it?
P.S. Follow me if you're into this kind of look at the stuff that makes Nintendo games work.
Got mixed thoughts on The Last of Us Part II Chronological as some of you may know, but the transition between these two scenes kinda slaps ngl. Like that's cinema
I’m still so happy that Final Fantasy XVI had an explicit on screen gay romance. It’s genuinely so heartwarming to me and a huge step forward for representation in mainstream media.
Paramount Games creative chief is skeptical that AI can significantly speed up making games 🎮
"We want human hands to be on our products"
“If we say ‘by fans, for fans’, and then we put AI in ... Did the computer grow up collecting Ninja Turtles action figures? And comic books? And dreaming of skateboarding in the sewers?... No"
"The reality is, those tools haven't reached the point of maturity yet where we can say there are truly meaningful savings to be found"
"While there are perhaps accelerative properties to coding that we can achieve with AI today, actual content development and generation is not moving that much faster ... and certainly not improving the quality of the content that we can create"
(via @thegamebusiness)
Zelda Ocarina of Time Remake
Resident Evil Code Veronica Remake
Final Fantasy 7 Remake (Part 3)
Persona 4 Remake
Halo Remake
Silent Hill 1 Remake
Gothic 1 Remake
Tomb Raider Remake
Black Flag Remake
God of War Trilogy Remake
WHAT A FREAKING TIMELINE!!!
Victor Wembanyama is averaging 29 points, 10 rebounds, 3 assists, 3 blocks, and 1.7 steals per game this series.
But, all you’ll see is he’s being “dominated” in these NBA Finals.
The unfair standards fans hold him to is the problem with NBA discourse.
Wemby is having a terrific first Finals series at 22-years-old, and he and the Spurs are one win away from flipping the entire script, but everyone is quick to focus on his negatives.
Show some respect.
No matter how much time passes, I think getting one-shot by a white Mormon kid while blaming gun violence on black people will forever be the worst debate loss. It will never get worse than that. Ever.
JoJo's Bizarre Adventure Author Hirohiko Araki's Birthday is 6/7 (Japanese format) June 7th, 1960.
He is turning 67 years old next year on 6/7.
"6月7日は荒木飛呂彦先生の誕生日です"