@MF_DVAof6Paths You are wrong, I have played DOA since I was a kid, and SoulCalibur is one of my favorite franchises ever. I know the feel of both, and blocking while holding back is better, you just don't like it because you are used to the block button.
@Doffy809@Lapriz_ Still weak... the arcade release logic was valid when there were no online patches, and resources were more limited, with T8 they have 10 times the resources, and technology to have a far better game at this point.
@Doffy809@Lapriz_ Tekken 7 peaked on release, and it got a boost when Lil Majin giang swing JDCR to death, the "eet didunt hab arkade releez" is just copium.
@Supernerd471 They had done 50 times the number of 3D models required to tell the original story, it's on them for adding a lot of unnecessary crap just to sell the same game 3 times.
@CS11__ That movie was 2 or 3 scenes away of being a master piece, they just undercooked the rogue agent story line, and the reveal of what was actually quantum was weak, the rest of the movie is great.
@Kazsune - Delete unbreakable grabs and guard breaks
- Add REAL option selects to stances, defending vs a stance should be a game of timing, not a coinflip
- Bring back T7's KBD
@Lara_XBL@VolSkimmer@Harada_TEKKEN Bro died, and he was revived as a demon zombie just to get killed again, chances are slim. Besides Heihachi didn't die, he was saved in the last second in the lamest way possible.
@FeistyPhoenix_ Hot take, but I think that 16 characters are more than enough for a base roster of a 3D fighting game, unlike 2D fighters, labbing one 3D character can take weeks if you really want to learn the matchup.