Devlog #3 is up. This one's about the survivors.
Krav hears everything. You can see, just not much. So you learn the map by ear, keep a bottle for the moment it catches you, and sometimes throw it away from Krav on purpose.
@Proto_Dev @silentiathegame The final step of door breaking mechanics is what you mentioned, im thinking something of like that. Also doors gonna make some noise when they hit the ground. Maybe if a door has windows, some glass shaking noise. Thank you for your thoughts.
@mrbootybandit_ I totally agree with you. Actually i realised it a little bit late but not too much. I updated my game to what you said and continuing to do it.